"Wicca is an eclectic mixture of pagan religion and ceremonial magic. It is not the religion of the Celts, but the spirit remains the same. As modern witch and Jungian psychologist Vivian Crowley states, it owes much to the Dionysian, and it is a paganism of 'ecstatic vision, of trance, of the loss of individual consciousness and its merging into Nature...' "
Quoted from Warriors of the Wasteland by John Grigsby. (My underlining).
I have quoted this passage so that people can understand why we need a spiritual discipline that runs counter to this type. Wicca may think itself 'different' but from what is said here it has the very same aims as the disciplines of Christianity, Islam, Buddhism etc. which are the major religions and spiritual disciplines in the world today. This is why Wicca is acceptable whereas we are not! Whether it be 'Union with God', 'Union with Nature' or 'Union with the Cosmic Consciousness' the aim is to achieve a loss of individual consciousness which in real terms means being plunged back into the Primal Chaos or Primal Soup. Individual consciousness (ego) was the gift of Hoenir, given to Man in order that he Know Himself and become self-conscious, which is a necessity if Man is to become the God-Man or Divine Being that has long been prophesied. The aim of most spiritual disciplines is to achieve Samadhi which is the 'Union with the One' whereas the separation of the ego, and its enhancement and transformation into the Absolute I is the aim of what is know as Kaivalia.
As I stated in the first part this work was sparked by a reading of some stuff done by Steven Mc Nallen of the Asatru Folk Assembly, whom I am indebted to for bringing up some of the ideas that came through from it. From a Word to a Word we are led to a Word. This is how things work and if what we can do can stimulate thought in others then our work is not in vain. Part Two will continue the study of the Three Cauldrons.
Urda magn
Svalkaldr saer
Sonar dreyri.
Wyrd's strength
cool-cold sea
Son's liquid.
The Well of Wyrd is sometimes named Odroerir and a draught from the well is 'Wyrd's strength'. 'Son's Liquid' is from the Well of Mimir at the Cauldron of Son, and the 'cool-cold sea' must be Hvergelmir at the Cauldron of Bodn. These make up the draught in the Hel-Horn given to the dead when they first enter the Realm of the Dead - Hela. If Hvergelmir is 'the cool-cold sea' then this area is where the Fire-Serpent lies dormant - Fire-in-Water. So although the liquid is 'cool-cold' it contains Fire within it - just as the clouds contain the lightning. The three liquids from the Sacred Wells are contained in the Aurochs-Horn (Urarhorn or Ur-Ar-Horn). The Hel-Horn has the Mythical Serpent Fann engraved and painted upon it.
The idea of a 'cool-cold sea' suggests that this centre is associated with cool water that is heated. If we relate this to Hvergelmir (which we have) then this suggests the 'roaring' associated with 'boiling' water. We should note that around the lowest centre (Hvergelmir) lies the Serpent-Dragon Nidhog - Kundalini. This also suggests to me that this is the Sleeping Goddess who is 'frozen in ice' and who can only be freed through the heat of the Black Sun of the Inner Earth. Like the Earth itself, she is protected from the freezing cold by the White Wolf-Skin (the white snow). The Black Sun would here be within the area of the Hara since this is the source of heat that will melt the Ice and free the Sleeping-Goddess.
Those who have looked at the Guerilla Survivalism site from Wulfinga will have seen how we use the term FAH to represent the needs of fire-lighting - Fuel - Air - Heat. This is at a physical level, but the same formula can be applied to the methods we are going into here -
Fuel - The Ur-Essence contained at this centre.
Air - The 'Vital Breath' (ond) through rhythmic breathing (through the abdomen as it should be).
Heat - The heat is actually generated by the Fanning of the Fuel with the Vital Breath - this is felt as a heat generated by the body, in my experience this moves up and down the Spinal Column.
The idea of a 'cool-cold sea' suggests that this centre is associated with cool water that is heated. If we relate this to Hvergelmir (which we have) then this suggests the 'roaring' associated with 'boiling' water. We should note that around the lowest centre (Hvergelmir) lies the Serpent-Dragon Nidhog - Kundalini. This also suggests to me that this is the Sleeping Goddess who is 'frozen in ice' and who can only be freed through the heat of the Black Sun of the Inner Earth. Like the Earth itself, she is protected from the freezing cold by the White Wolf-Skin (the white snow). The Black Sun would here be within the area of the Hara since this is the source of heat that will melt the Ice and free the Sleeping-Goddess.
Those who have looked at the Guerilla Survivalism site from Wulfinga will have seen how we use the term FAH to represent the needs of fire-lighting - Fuel - Air - Heat. This is at a physical level, but the same formula can be applied to the methods we are going into here -
Fuel - The Ur-Essence contained at this centre.
Air - The 'Vital Breath' (ond) through rhythmic breathing (through the abdomen as it should be).
Heat - The heat is actually generated by the Fanning of the Fuel with the Vital Breath - this is felt as a heat generated by the body, in my experience this moves up and down the Spinal Column.
The name Hvergelmir means 'roaring kettle' which itself suggests the heating of a liquid, or the fermenting of a liquid (which produces heat). Kettle- Cold Water-Heat. The Brosingamen Necklace has to be retrieved by Hama from the waters into which Loki plunged with the necklace. If we place the Ur-Rune within this lower cauldron this is connected to 'drizzle' and to 'vapour' which results from the heating of liquid. This cauldron is named Bodn which suggests the German Boden which means 'soil' or 'land' - Earth.
The Solar Plexus Centre or Heart Centre we have linked to the Lagu-Rune which we can very simply link to the idea of 'motion' (as this cauldron is called) since the word leikr means 'to spring up' or 'to set into motion' and this we can see in the Laukaz-Rune. The Lagu-Rune itself, in its shape, suggests a 'wave of the sea' or even a 'fountain of water' which 'springs up' (leikr) from the ground. Whatever the case it suggests 'movement' and the 'setting into motion' mentioned before. Since this area is linked to the blood ('son') then red seems the suitable colour for it.
The Third Eye Centre is named Odroerir ('wod-roarer') and is linked to the Well of Wyrd which has been called Odroerir. This is termed hvitr aurr which makes white (hvitr) suited to this area. This we have linked to the As-Ansuz Rune which is the Rune of Asgard.
There are few references to the three containers of Three Cauldrons but we find two obscure ones -
'Bodn's growing billow' - Einar Skalagram
'Son's reed-grown grass-edge' - Eilif Gudrunson
The former suggests that this area is indeed the area of 'incubation' as Steve McNallen has stated, since 'growing billow' suggests a growing 'surge' or 'swell' of water, i.e. the beginning of life or movement from something static. The 'reed-grown grass-edge' of Son suggests a stretch of water, a lake - the Lagu-Rune.
I would now like to look at the role of the Vedic God named Agni who is the equivalent to Hama-Heimdall and even to Ing, who we shall refer to as Inga since it is 'AGNI' spelled backwards. I am going to list the roles of Agni here -
Outer Form - The Sun
- The Lightning (Fire-in-Water)
Hidden Form - The sap in plants.
- The blood in animals and man
Angi is -
- The Sun
- The Lightning
- The Hearth Fire
- The Sacrificial Fire
- The cremation-Fire
- 'Liquid-Fire' (Sap and Blood)
The 'parents' of Agni are the Two-Sticks that rub together to make the Nyd-Fire; the Nyd-Rune is a glyph of the Fire-Bow at one level. Agni is also named Apam Napat - 'Son of the Waters' since he is Fire-from-Water, especially as the lightning from the clouds. He works here at three levels -
Earth - Friction-Fire
Heavens - The Sun
The Atmosphere - The Lightning
Fire and heat is what moves the sap and quickens life; in the cold winters heat is lacking and the sap withdraws into the roots. Agni is thus seen as the Vital Spark or the Flame of Life.
I have moved slightly away from the main subject here to show that 'fire' and thus the 'Fire-Serpent' are associated with Agni-Fire or Inga-Fire. The Fire of Kingship is called hvareno by the Iranians, and was the sole property of the Aryan Nations. This concept - hvarena - seems to be connected in some way to the Brosingamen Necklace since both are stolen and hidden in a lake, the first retrieved by Kau Khusrau and the second by Hama-Heimdall. The hvarena is held by the goddess Ardvi Sura Anahita and the Brosingamen Necklace by Freya.
In the quote at the top we find that the Three Cauldrons are indeed linked to the Three Wells or Three Fountains - Wyrd's Well, Well of Mimir and Hvergelmir. It is thus correct to say that the Sacred Mead is held in these three wells, as well as in the three cauldrons or vats that Woden obtained the Mead from, held by Suttung and guarded by Gunlod. But this is not the only place where the Sacred Mead is held.
There is another legend held about the Sacred Mead, and one that we should all know in passing, though the details would not be well known.
Jack and Jill went up the hill
To fetch a pail of water;
Jack fell down and broke his crown
And JIll came tumbling after.
Indeed, it was not 'water' that Jack and Jill went up the hill to fetch - it was the Sacred Mead. Jack and Jill are names corrupted from Hyuki and Bil, the children of Vidhfinnr the Giant. The 'water' they went to collect was held in a bucket carried on a pole between them, the pole in the original tale being called Simil or Sumil a name related to Sumble through the root *suml meaning 'brewing, ale, mead'.
It would seem that there was originally a source of mead at a hidden place in Jotunheim, and this was stolen from Jotunheim and taken to Nokkve's Ship, where 'Bragi, unharmed, refreshed himself' or 'renewed the vigour of life'. Bragi, of course, is the God of Poetry and a Son of Woden. The name Nokkvi/Nokkver means 'ship-owner' or 'ship's captain' - this ship is the Moon.
Mani - the Moon-God - sees the children (Hyuki and Bil) who fetch the mead at night, filling their pail from the fountain Byrgir. They carry it way in a brimming pail on a pole on their shoulders. Mani takes them and they then remain with him - he adopts them. It is important to understand that the Moon is a source of the Mead of Inspiration and this can be proven by the fact that the Soma of the Hindus, which is the Soma-Medhu ('Soma-Mead') too, is connected to the Moon, as Agni is connected to the Sun. The Soma was concealed on the Moon.
We can find evidence of the stealing of the Sacred Mead from Vidhfinnr, who is termed Fin in an Old English source, when we find an enmity between Fin and Nefr/Hnaf (Moon-God) who steals the Sacred Mead from Jotunheim. Nefr is the founder of the Niflungs, and Fin is also called Sumbl Finnakonungr and Svigdir. The latter title is interesting since it means 'The Champion Drinker' and the root of the name is swig meaning 'to drink deep draughts' (Old English) - we still use the term 'to swig ale'. Svigdir may well be the Jotun whom Woden had to impersonate when he entered Knit Mountain to steal the Sacred Mead from Gunlod who guarded it.
The Moon is known to affect the subconscious mind and no doubt to work on the Right-Brain; it certainly affects dreams that we have, and makes for more lucid dreams at certain phases. This is what is meant by the Mead of Inspiration because it gives insight into hidden things. So the Sacred Mead is also contained in the Moon, guarded by the 'Man in the Moon' (Mani). He carries a lantern and a bundle of thorn-twigs which he uses to punish evil-doers. The 'lantern' suggests that the Moon has an 'artificial light' which it has, it's light is not of it's own but that of the Sun in the Lower-World. There are so many links between the Myth of Knit Mountain and that of the Moon-Mead that this can be no coincidence.
Steve McNallen equates the Three Cauldrons with the three Arya-Castes and this a a relevant point we need to consider -
Lower Cauldron - Bodn - Earth - The Craftsman/Landsman Caste (Ceorl) which embodies fertility and virility and the prolonging of life. This would be the genital area which is part of this centre. This is the Hara-Centre which represents the Vril-Force that is involved in this area, as a creative-force. This is the centre of the 'Life-Force', and used in the Martial Arts.
Middle Cauldron - Son - Blood - This is the Warrior-Aethlinga Caste (Earl) which also includes the 'arms' (the area associated with the Warrior). This also embodies the idea of the 'White Blood Cells' which are the 'Einheriar' who protect the World Order-Cosmic Order (and the ordered working of the body). This is the Heart-Centre and the Solar-Plexus Centre.
Upper Cauldron - Odroerir - Spirit - This is the Priest-King Caste and the highest caste (Kon) which is the area of inspiration; Rig-Earl masters the Holy Runes, inspired in this area by the Mead of Inspiration. (The term 'inspire' is itself connected to 'spirit'.)
We must look now at the parallel traditions from other Indo-European sources that give more understanding of the Mead of Inspiration -
Amrita -
The alexir of immortality
Deathlessness
Nectar of the Gods (i.e. Honey of the Gods)
Ambrosia -
Food of the Gods
No death
Immortality is the aim of the Aryan Initiation as can be seen in various different traditions, from India to Egypt and all over the area covered by the Indo-Europeans. Miguel Serrano uses the term A-mor for this, which is a mirror of 'Roma' and means 'No death'. There is also a secret contained in the legends that tell of the re-awakening of the Pineal Gland, for this area has the Amun's Horn or Ammon's Horn and we can see that Amun is The Hidden God. The terms below relate to Amun -
Amun - Egypt
Aum - India
Amen - Christian Bible
This is the area where we have to retain the Blood Memory when we pass into shadow, through the ritual outlined elsewhere, taken from the Tablets of Thoth the Atlantean. This fits with what we have been doing and can now be incorporated into our work.
We can also equate the Three Cauldrons with the Three Worlds (or layers) -
UR - Hara - Hela/Niflheim
LAGU - Centre - Midgard
AS - Upper - Asgard
Hela is 'cool-cold', yet the name Niflheim stems from the same root as the term 'nebula' and refers to a 'mist'; Niflheim is the 'Mist-World' and placing the Ur-Rune here suits that well. Midgard is the 'world in motion' since it is always becoming and under the Laws of Wyrd (Wyrd = to become). Asgard stems from a Root *as- which means 'to be' and refers to the state of being rather than becoming. Miguel Serrano associates this area (Third Eye-Crown) to the Swan and to Thule, and we find that swans swim in the waters of the Well of Wyrd.
In our Wodenic Lore the HE-SHE referred to by Miguel Serrano is ER-ERCE, which can be found in the charm for the land. The 'Third Eye' is the Eye of the Dragon (Dra-urg) and here is the Fire of the Vril.
As I have stated at the start, the aim is now to (re-)create a working spiritual discipline (Ar-Kan Rune-Lag) that will counter the counter-initiation which seeks to submerge the ego into the 'All' or 'One'. In order to do so we need to use a working system that can be found in our own Northern Lore, even though we may have to look elsewhere to find what we need, and further develop what we know. We have a 'hero' in the form of the Divine Fool since this is Parsifal ('Pure Fool') or Percival (Perce a val = 'to cross the valley'). Parsifal is the Son of the Widow and is Horus, Hamlet, Ing, Wid-Ar, HelgiH and similar archetypes. Just as important is his comrade - Gawain.
Also important to these ideas is the son of Parsifal - Lohengrin - for he is the Swan-Knight (Sceaf) who leaves behind him three treasures -
A Sword
A Horn
A Ring
The Horn is needed to awaken Gods and Men to the Final Battle, the Sword is needed to fight that Final Battle, and the Ring of Power is needed to win that battle. The mystery of the Kaivalia is found in the Kaula Tantra and the hidden order that held these secrets was the Kula Brotherhood. In this we have yet another 'hero' to look to for guidance - Hercules or Herackles, whose name stems from Hera (Heri) - Kula. His 'Twelve Labours' go through the twelve signs of the Zodiac. Our struggle is the Blood-Struggle and we have 'labours' to do when we take this up. We wage this Holy War on a physical-psychical-spiritual level, and we have to work on all of these levels.
Far too many of the 'New Age' adherents try to tell us that we can awaken the Kundalini through a 'forced' awakening, which may well happen, but will not produce the spiritual elevation we seek. This will awaken through our own spiritual development, and through the deeds we do in life, the heroic deeds that aid the survival of our Folk and that aid the Gods in their struggle. All the 'wishy-washy' mumbo-jumbo of the 'New-Agers' will never achieve the evolutionary jump from Man to Superman, which can only be done through the strengthening of the ego and the transmuting of the ego (lead) into the Ultimate I (Gold).
Steve McNallen equates the Three Cauldrons with the three Arya-Castes and this a a relevant point we need to consider -
Lower Cauldron - Bodn - Earth - The Craftsman/Landsman Caste (Ceorl) which embodies fertility and virility and the prolonging of life. This would be the genital area which is part of this centre. This is the Hara-Centre which represents the Vril-Force that is involved in this area, as a creative-force. This is the centre of the 'Life-Force', and used in the Martial Arts.
Middle Cauldron - Son - Blood - This is the Warrior-Aethlinga Caste (Earl) which also includes the 'arms' (the area associated with the Warrior). This also embodies the idea of the 'White Blood Cells' which are the 'Einheriar' who protect the World Order-Cosmic Order (and the ordered working of the body). This is the Heart-Centre and the Solar-Plexus Centre.
Upper Cauldron - Odroerir - Spirit - This is the Priest-King Caste and the highest caste (Kon) which is the area of inspiration; Rig-Earl masters the Holy Runes, inspired in this area by the Mead of Inspiration. (The term 'inspire' is itself connected to 'spirit'.)
We must look now at the parallel traditions from other Indo-European sources that give more understanding of the Mead of Inspiration -
Amrita -
The alexir of immortality
Deathlessness
Nectar of the Gods (i.e. Honey of the Gods)
Ambrosia -
Food of the Gods
No death
Immortality is the aim of the Aryan Initiation as can be seen in various different traditions, from India to Egypt and all over the area covered by the Indo-Europeans. Miguel Serrano uses the term A-mor for this, which is a mirror of 'Roma' and means 'No death'. There is also a secret contained in the legends that tell of the re-awakening of the Pineal Gland, for this area has the Amun's Horn or Ammon's Horn and we can see that Amun is The Hidden God. The terms below relate to Amun -
Amun - Egypt
Aum - India
Amen - Christian Bible
This is the area where we have to retain the Blood Memory when we pass into shadow, through the ritual outlined elsewhere, taken from the Tablets of Thoth the Atlantean. This fits with what we have been doing and can now be incorporated into our work.
We can also equate the Three Cauldrons with the Three Worlds (or layers) -
UR - Hara - Hela/Niflheim
LAGU - Centre - Midgard
AS - Upper - Asgard
Hela is 'cool-cold', yet the name Niflheim stems from the same root as the term 'nebula' and refers to a 'mist'; Niflheim is the 'Mist-World' and placing the Ur-Rune here suits that well. Midgard is the 'world in motion' since it is always becoming and under the Laws of Wyrd (Wyrd = to become). Asgard stems from a Root *as- which means 'to be' and refers to the state of being rather than becoming. Miguel Serrano associates this area (Third Eye-Crown) to the Swan and to Thule, and we find that swans swim in the waters of the Well of Wyrd.
In our Wodenic Lore the HE-SHE referred to by Miguel Serrano is ER-ERCE, which can be found in the charm for the land. The 'Third Eye' is the Eye of the Dragon (Dra-urg) and here is the Fire of the Vril.
As I have stated at the start, the aim is now to (re-)create a working spiritual discipline (Ar-Kan Rune-Lag) that will counter the counter-initiation which seeks to submerge the ego into the 'All' or 'One'. In order to do so we need to use a working system that can be found in our own Northern Lore, even though we may have to look elsewhere to find what we need, and further develop what we know. We have a 'hero' in the form of the Divine Fool since this is Parsifal ('Pure Fool') or Percival (Perce a val = 'to cross the valley'). Parsifal is the Son of the Widow and is Horus, Hamlet, Ing, Wid-Ar, HelgiH and similar archetypes. Just as important is his comrade - Gawain.
Also important to these ideas is the son of Parsifal - Lohengrin - for he is the Swan-Knight (Sceaf) who leaves behind him three treasures -
A Sword
A Horn
A Ring
The Horn is needed to awaken Gods and Men to the Final Battle, the Sword is needed to fight that Final Battle, and the Ring of Power is needed to win that battle. The mystery of the Kaivalia is found in the Kaula Tantra and the hidden order that held these secrets was the Kula Brotherhood. In this we have yet another 'hero' to look to for guidance - Hercules or Herackles, whose name stems from Hera (Heri) - Kula. His 'Twelve Labours' go through the twelve signs of the Zodiac. Our struggle is the Blood-Struggle and we have 'labours' to do when we take this up. We wage this Holy War on a physical-psychical-spiritual level, and we have to work on all of these levels.
Far too many of the 'New Age' adherents try to tell us that we can awaken the Kundalini through a 'forced' awakening, which may well happen, but will not produce the spiritual elevation we seek. This will awaken through our own spiritual development, and through the deeds we do in life, the heroic deeds that aid the survival of our Folk and that aid the Gods in their struggle. All the 'wishy-washy' mumbo-jumbo of the 'New-Agers' will never achieve the evolutionary jump from Man to Superman, which can only be done through the strengthening of the ego and the transmuting of the ego (lead) into the Ultimate I (Gold).
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