Wednesday, 24 April 2019

The Straight Road

'Westra lage wegas rehtas, nu isti sa wraithas' - 'A straight road lay westwards, now it is bent'. 

J.R.R. Tolkien.

These themes come from The Lost Road by J.R.R. Tolkien; the Straight Road is said to go through 'Ilmen' which is the 'higher air', whilst the 'lower air' is named 'Wilwa'. These kind of themes can be found within Hindu Lore relating to the true meaning of the 'Flat Earth' which relates not to a physical Earth that is flat, but to a Spiritual Earth which is within layers of realms or 'airs'.

Christopher Tolkien says -

'Alboin's biography sketched in these chapters is in many respects closely modelled on my father's own life....'

It is thus not well known that Tolkien was given his languages from dreams, and these have later been confirmed to be related to the known Indo-European Tongues. This idea can be found in The Lost Road and thus Tolkien cannot be seen as one of the established materialistic scholars of modern times. 

The Straight Road leads to the 'True West' and this theme is repeated time and time again in ancient mythologies. This is the 'Road to the Dead', the 'Road to the West' which is the 'Land of the Dead', the 'Land of the Setting Sun'. After the sinking of At-al-land the Straight Road was bent by the gods, and only the few could see the 'Land of the Gods' after this. 

Since the runes have to be carved as straight lines they link to this theme of the Straight Road. I have expanded upon this in the latest Spear of Woden so I will not go any further with this here. Suffice it to say that, being straight lines, the Ancient Runes fulfil the role of being 'royal' or 'regal' in the sense that these terms stem from an Indo-European Root meaning 'to move in a straight line' and are linked to the idea of the Ley-Lines around the Earth, as well as the idea of the Straight Road. 


Aesir & Vanir

Established scholars, and also many more 'enlightened' scholars of Norse-Germanic Mythology, Celtic Mythology and Hindu Mythology invariably see a pattern in the 'invasion theories' which abound in these areas. The theme of these goes somewhat like this -

Peoples who worshipped gods and goddesses of peace and plenty were suddenly invaded by a warlike, fierce people who worshipped gods and goddesses of war and slaughter. The latter were usually the 'Nasty Aryans' of modern dogma. 

Common sense should tell us how stupid this idea really is, and that any form of 'invasion theory' built around this is unnecessary. Let us imagine a people in times of peace, worshipping gods and goddesses of peace and plenty, such as the Vanir-Gods. It does not take an invasion to change things, merely a change in circumstances. Why would such a people not worship gods of peace and plenty? But why would they do so threatened by invasion of their lands or being pushed out and having to move due to invasion or catastrophe? They would then take up the worship of war-gods and gods of battle. No change in people, merely a change in circumstances. 

I have mentioned how the union of Ingwe & Woden is necessary, and this is clearly the background to the First War in the World when the AEsir (Woden) fought the Vanir (Ingwe) and thus fused together as one set of gods, usually under the name AEsir. 

Today there is a dire need for the worship of Ingwe as a god of virility and fertility since our people are threatened with sterility and thus destruction. But we are also in a situation where our survival is threatened and times are growing more and more violent and oppressive, thus the need for the worship of Woden and the AEsir-Gods. Hardly a time to celebrate gods of 'peace and plenty', though the fertility and virility aspect is vital. 

The addition of Sulphur (Ingwe = Sun-Fire) to Mercury (Woden) is necessary for the transformation of Lead (Saturn) into Gold (The Golden Age and the creation of the Sonnenmensch). This is an important concept to meditate upon.

'Celtic' - To put the record straight.

I would like to make it clear that I have nothing against those who refer to themselves as 'Celts', although I have had no complaints on this, just wish to put the record straight. The problem I see in the term 'Celtic' is that it is a term greatly misused, and not only misused but used against the Germanic Folk here in these islands (as well as other areas, of course). It has been used to 'divide and conquer' and even then its use is not even logical since it has been used to describe the Scots, Irish and Welsh, even though a great deal of these peoples are Germanic in origin. The term is used to distance these nations from the English Nation which is deemed (sometimes) to be Germanic; even then the term 'Celtic' is used for the English when these people see fit to use it. 

This is why I have used the terms 'Germano-Celt' and 'Gallo-Celt', the former Northern Europe and the latter Southern Europe. Today, all of these nations are a mixture, but there is a need to differentiate when looking at the ancient past. There are those who suggest we use the term Aryan but here we introduce a greater problem. There is today no such thing as the Aryan Race which was the ancient Solar Race made up of the "Twice-Born". Using the term 'Aryan' would not be right since this can refer only to the very few Aryan Initiates. 

In The Celts by Gerhard Herm he quotes Strabo as saying that the Romans in Gaul called the Germans 'Germani' because they were the 'authentic' or 'real' Celts, the term 'germani' meaning 'genuine' in the sense of 'original'. Strabo uses the term 'I imagine' so we are here left with no real basis for this since he does not actually know why the Romans called them this. 

There is always a problem in regard to Germanic and Celtic peoples since the names we have come down to us are more often than not Roman. The name Teuton is often said to be 'Roman' but clearly the roots are Germanic, relating to the god Tiw or to Teuta relating to a tribe (Tuatha). 'God' in Roman is Deus and in Welsh Diw, yet the Greek is Theos. The highest god of the Greeks was Zeus, and we have the Ziu of the Germans, no doubt a regional variation of Tiw. 

The symbol of Tiw is clearly a spear since his rune is the Tir-Rune or Tiwaz-Rune, even though he is seen as a sword-god. Since the Germans use the name Deutschen then their nation is clearly related to Tiw, if we compare the various Germanic Nations and their relations to a particular god-form -

English - Ingwe.

Dutch - Deutschen (Tiw) or Frau Holle (Holland). 

Frisians - Freya.

Austria - Ostara.

Danes - Dana/Dan

Goths/Geats/Getae/Gutes/Jutes/Jats - Gaut/Geat (Woden).


When we see that the Germans have named their land after Tiw as the Spear-God then the term 'German' may well be a variation of 'Gar-Man' or 'Spear-Man'. This does not negate the Roman use for 'real' in regard to the Celts, but the problem lies in that the Germano-Celts did not use the term 'Celt' which is Greek in origin, and the meaning is not clear either. The term 'Germanic' and 'Germania' could be used if it is right to see these as 'Spear-Men' related to their prowess as great warriors. The term Teutonic is often used too, and again this relates to Tiw as the sky-god and to Teuta as the Tribal God. Tacitus also traces the Germanic Folk back to the earth-born god Tuisto whose name can mean 'twin'. 

There is also the Hindu Twasti whose role is to turn the 'Swastika' in creating friction-fire, and in the Oera Linda Book the area of Germania is named Twiskland. All of these terms - Tuisto/Tiw/Twisk/Teu - are related to 'two' or to 'twin' and also to the Divine Twins. In Plato's 'Atlantis' we find that Ten Kings rule these lands, each being a pair of 'Twin-Kings'. The name 'Tiw' also mean 'shining' relating to the Sun and to Light; he is the original Sky-Father.

That the name 'German' means 'spear-man' is not out of the question when we consider the following Germanic Nations and their names which relate to weapons -

Saxon - Seax.

Frank - Axe.

My good friend Heathen Vegan mentioned something about the Goths and their relationship to 'gaut'  which stems from the PIE *gautaz meaning 'to pour'. His idea was that they 'poured' out of the Ur-Lands of the North which is interesting. There is another interpretation I have seen and that is 'to pour' refers to an offering or libation, just as we 'pour the mead' as an offering to our Gods and Ancestors. Since Gaut is a name of Woden then this infers his ur-role as the 'High Priest' who performed the sacrifices and offerings. 

The 'Goths' are the 'People of Gott' or the 'People of God' and since we find that Woden is also known as Godan or Guodan then the term 'God' could be a variation of 'Wod' or 'Od', although we find that the Land of the Geats - Gotaland - is pronounced 'Yotaland', so the 'G' is either silent (as with 'Gwydion') or sounded as 'Y'. The Old English word cyning is pronounced 'cooning' which is yet another variation in sound. The Goths can also be seen as the 'Good-Ones'. (*) 

(*) The name 'Woden' would not have been pronounced with the modern 'w' but as Uuoden, the 'w' being a 'double-u', which would be alike to 'Odin' as pronounced in Scandinavia. Even with this the 'd' is also sounded like 'th' as in 'Odhinn'. Both the sound 'd' and 'th' are sounded with the tongue pressed against the back of the upper gums. The 'd' is sounded from the back of the mouth, whilst the 'th' is sounded from the front of the mouth. Maybe the true sound is between the two forms. (Try sounding this by thinking the sound 'th' but as you do so sound it as 'd'.)

I have shown how the Joten are two distinct and different races, one 'Sweat-Born' (High Race) and one 'Low-Born' (Low Race). The name 'Joten' may be related to 'Jute' or 'Yota' etc. and in terms of this idea they would have been the 'original' ones since they were the first race created from Ymir - 'Twin'. 

Prior to the Roman invasion of these islands, and throughout the time of the Roman occupation, the rulers of some of the 'Celtic' tribes wore the Golden Torc around their necks. I have shown before how this symbol can be related to the worship of Woden since it is the 'twisted cord' or 'hangman's noose' around the neck - symbolic of the individual (aethlinga) being 'fettered' or 'bound' to the god Woden. This symbol is very different from the 'Golden Crown' of kingship, a symbol of the 'halo' around the 'enlightened'. There is a coin of the Suessiones - part of the Belgae - showing a bulging-eyed figure being 'swallowed' by a wolf, a clear symbol from Germanic Mythology - Woden swallowed by the Fenris Wolf. 

It seems that the earliest name use of the Germanic Folk was the tribal name Tungri and some say that they adopted the term 'Germani' themselves, though there are varied accounts of this. The word Tungri is itself interesting since it is near to Tengri which is the name of the Sky-God worshipped by Genghis Khan and the Clan of the Blue-Wolf whom he belonged to. Tengri was the clear blue sky of the day, the blue (sky) and gold (sun) of the Ancient Arya. Tengri is the 'Blue Wolf'. The Tungri moved into part of Belgic Gaul, the home of the Belgae.

I suppose the term Northern Folk would today best describe both what we call the Germans and Celts, but we have also adopted the term Nation of Woden or Tribe of Woden. This would be far better and to give an example of how things can be vague on the subject of Germania and Celtica some ancient writers mentioned how different the two peoples of North Wales and South Wales were. This seems to appear now in the knowledge that the Tegeingl and Gangani occupied North Wales and the Silures occupied South Wales; the Silures were described as a dark mediterranean people by Tacitus. Today South Wales is still different from North Wales, but the people of the North are darker which suggests a movement upwards by the Silures. South Wales is closer to the English, and Penbrokeshire is called 'Little England'. Many surnames in South Wales are of English origin - so things can change drastically over the centuries.

Why I decided to do this article is that we need to get out to the Woden-Born throughout these islands, and we also cater for the US which has people from the nations of these islands too. For convenience we use the term 'Germanic', and also because it has become somewhat 'taboo' after World War II, and we still need to keep alive the origins of the English Folk despite this happening...and it would be backing down to tyranny if we completely dropped this since that is what our enemies want. 



Tuesday, 23 April 2019

The Ymbre

Despite the Celtic names of the kings of the Cimbri and Teutons there seems to be more evidence of these being Germanic Tribes. Although nothing is decisive we can gather further evidence by looking at the Ymbre mentioned in Widsith, clearly the Umbrians  or Ambrones, the latter name being associated with the Cimbri and Teutons in their attacks upon the Romans. 

The Ambrones are yet another tribe mentioned as being Celtic, backed up by their having chanted their tribal origins before battle. This was recorded in their battle against the Ligurians who recognised their ancient kinship with the Ambrones. Obviously, Celtic names and Celtic culture may well have been adopted by these Germanic Tribes since these occur after their migrations southwards from their homeland in Scandinavia. 

The Ambrones appear to have a 'Flood Legend' which may well be associated with the sinking of At-al-land. Their is a possibility that they dwelt around Oomrang in North Frisia, this being a North Frisian Island on the German North Sea. Since we also have areas here in England which may have been associated with the Ambrones or 'Umbrians' there may well have been pockets of the same tribe scattered around the Northlands in ancient times -

North - Umbria

C-Umbria which is a 'southern' version of the Germanic H-umbria; this gives us 'Humber'. This area has been deemed to be a corruption of 'Cymry' (Welsh) but like the name 'Cimbri' these have very different roots. In fact the name 'Cumbria' could just as well refer to the Cimbri as the Ymbre. Since there is very close kinship it really does not matter.

The Humber.

Humberstone in Leicester where the 'Humber Stone' can still be found.

Another version of the name 'Ambrones' is 'Ambri' and we  find two peoples called the Ambri and the Sig-Ambri (Franks) encountering Alexander the Great in Bactria. The Vandals were led by Ambri and Assi. The Sigambri, as I have shown before, may have been named after Sigi and the Merovingian King named Dagobert IV had a legend that clearly suggests that their origins lay in the famous Wolsunga Tribe. 

The key to this can be found in Widsith where we find 'Sceafhere ruled Ymbres'; this is proof of a Germanic origin, and more since it is proof of a common origin with the English through the Divine Ancestor Sheaf-Ingwe. The Ymbre were part of the Inglingas. In fact, attributed to Uther Pendragon is a piece where the Saxons are referred to as 'Ambrones'. Their 'Flood Legend' may well go back to the sinking of At-al-land so once again this is a common link between the Tribes of Ingwe. 


Thursday, 4 April 2019

The 'Giants' of Teutondom

Looking carefully at Norse Mythology and comparing this to Vedic Mythology we find that there are two and not one Race of Giants. In Norse Mythology these stem from the Giant Ymir whose name means 'twin'. To understand this better I will start with the Vedas where the Primaeval Being named Parusha (a giant being) was sacrificed by the Gods, and from his limbs was created the World Order or Cosmic Order -

His mouth became the Brahma (Priest),

His arms became the Rajanya (Warrior),

His thighs became the Vaisya (Free Caste),

From his feet arose the Sudra (Thrall-Slave Caste).

In Vafthrudnersmal (Norse Myth) we find that -

"A son and a daughter are said to have been born together under the hrimthurse's arm; foot begat with foot the strange-headed son of the wise giant."

Gylfaginning says - "Under Ymir's left arm grew forth a man and a woman, and with his one foot begat with the other a son. Thence come races."

Although the first account from the Rig Veda contains this very same idea it seems to have been altered in order to bring into play the Caste System created by Manu. The Norse Myths are nearer to the original since they hold the secret of a 'Sweat-Born Race of Giants', born from the arm, and a 'Low-Born Race of Giants' born from the feet, the area of the 'Thrall' or 'Slave-Caste'. The latter are the 'strange-headed' monsters or low-born caste. The former are the Clan of Mimir and his sister, Odin's mother, and the latter are Thrudgelmir and Bergelmir and their offspring. 

The 'Sweat-Born' idea, born from under the arms of Ymir, is similar to the idea of a 'Sweat-Born Race' mentioned in Mdme. Blavatsky's Secret Doctrine. This is a Noble Race of Giants. The High-Born Giants were responsible for Cosmic Order and World Order, and thus aided the Gods and Man in this task, whereas the Low-Born Race of Giants hindered this work and created disorder, chaos and unhealthiness in the world of men. Ymir could perhaps be seen as a 'twin' made up of Mimir and Wyrd (Urd) who are brother and sister. 


The Yr-Rune is the Rune of Ymir at one level, and the root of the mantra YM or OM which is the sound from which creation arises. This is not obvious in the rune-meaning 'Yew-Bow', nor in the Old English Rune-Poem. But if we dissect the rune above we find an Ur-Rune within which is an Irminsul (Ur-Man-Sul). This rune is that of the Primal Being Ymir who is 'The Twin' out of which the races spring - one High-Born and one Low-Born. These races are always at odds with each other as the Goden-Joten or the Arya-Dasyus. The rune is also symbolic of the UR or origins, from which arise the Irminsul, which here clearly shows two arms and thus represents the 'Arm-Born' or 'Sweat-Born' High Race of the Giants. 



The Thorn-Rune represents the Hammer of Thunor (Gods) but it also represents the destructive power of the Thurs (Giants). The Lightning-Bolt can bring fertility and growth in Nature when wielded by Thunor, but when wielded by his Thurs-counterpart it strikes the great Oak Tree in the most destructive way. Each force of creation in Nature has its equal and opposite destructive force. 

Yama (Jima) of Persian Lore was born together with the maiden Yami, making up the 'twin' aspect mentioned here of Ymir who is Yama/Jima. There is another figure of Teutonic Mythology whose name means 'twin' - Tuisto. The English name 'Tiw' infers 'two' or 'twin'. 

These ideas should make it easier to understand why the Gods and Joten were kin, and that their blood was mixed in the Divine Race. However, this applies only to the 'Sweat-Born' or 'High-Born' Joten, and not to the ignoble 'Slave-Born' Joten who are their polar opposite and counter-force. They both spring from the same origins, the Primaeval Being - Chaos - but one brings order and harmony out of this Chaos, whilst the other strives eternally to drag everything down into this Primal Chaos once more. 

Viktor Rydberg gives a very interesting account of the lineage descended from Ymir -

Ymir  = Bolthorn,

Mimir = Son of Bolthorn.

Mimir's Sister = Bestla,

Buri begat Bor who married Bestla,

Bor and Bestla begat Woden, Will and Weoh.

The oldest Giant Race (of the 'High Race') comprised of Nat (Not = Night),  Mimir, Bestla, and the Wyrd Sisters (Norns). Hence why the Teutonic Folk always worked through the Night (Nat/Not) giving birth to the Day; night always came before day, as Light always arise from the Darkness of Night.

There are so many cultures in which the Wolf-Totem belongs to the highest ruling line, and so it is not surprising that the name Buri is used in many cultures for 'wolf'. It seems obvious that both 'bear' and 'boar' are related to 'Buri' but originally the title was given to any wild animal, and in most cases through Indo-European Lore to the Wolf. The line of Woden descends through Buri (Wolf) whose son married the Giantess Bestla ('to bind' or 'bridle') who gave birth to Woden, Will and Weoh. 

Through an understanding of these ideas we can recognise the inner meaning of our struggle against the Joten, and we can see that although there is a shared origin for the Goten and the Joten they are polar-opposites in this Eternal Cosmic War. The High-Born Joten are kin to the gods and help them in this struggle whilst the Low-Born Joten are opposed to their Cosmic Order and seek always to disrupt and to destroy this order and harmony. The 'Low-Born' always incur the aid of the 'low-born', the 'slave' and the 'herd' and this fact tells us so much about the history of Europe over the past few millennia. The 'Revolt of the Slaves' is brought about by the Low-Born Joten through Judaism, Judaeo-Christianity and Islam, all of which are slave-religions that agitate the masses against their rulers. The French Revolution, Russian Revolution and Chinese Revolution show clearly the very same process but at a secular level when religion was losing its controlling hold over the world. 

Looked at like this there is no real problem in that the Gods and Joten intermarry and sometimes aid each other, whilst at other times the Joten are clearly seen as the enemy of the Gods (Loki etc.). This is because there are two distinct and opposite Races of Giants

The father of Nat is Narfi who seems to be the same as Mimir; the name 'Narfi' means 'the binder'. The idea of 'binding' comes into play with the binding of the Fenris Wolf who, when it gets loose, destroys the worlds of the gods and men. Fenris is an offspring of Loki and thus of the Low-Born Race. There is also a statment in Helgi Hundingsbane I where at the birth of HelgiH Neri's Kinswoman (Narfi's Kinswoman) cast one Golden Thread to the North and bade this hold forever; 'Neri's Kinswoman' is one of the Wyrd Sisters, obvious in the text. The inference again is that this High Race of Giants aids the work of the Goden against the Joten. 


Friday, 8 March 2019

The Cultic-Warrior Brotherhoods & The Horns of Gallehus

I have covered the Horns of Gallehus before, but here I will just mention a few ideas, some old, some new, which may help to understand the use of the horns and the meanings of the symbolism. 






On the Runic Horn we see the figure of a Horned God who in one case holds a Spear and Noose, and in the other holds a Spear and 'Boomerang'. Both figures have the Cweorth-Rune pose and have Goat's Horns. There is a Stag and two Wolves/Dogs, both these being symbols of the Horned One. Two warriors share the same pose but hold a Sword and a Shield. 'Otherworldly' animals share this piece, as well as it being some kind of Star-Lore. The runes are from the Common Germanic Futhark. The Horned God is the 'Lord of Animals' and 'Lord of the Trees' and is the 'God of the Mannerbunde'.





This is from another angle, a bit more in balance; it shows the 'otherworldly' animals and fish more clearly - they are 'dotted' rather than carved. 






This is the other Runic-Horn ('Runic Posture Horn') which is where we find the direct link to the Cultic Horn and the Germannic Mannerbunde. On the third part we find a Wolf-Warrior holding a club (Woden Warrior) and another Wolf-Warrior holding an axe (Thunor Warrior). There is a 'centaur' which has associations with the Cultic Warrior Bands, and Twin Warriors joined at the hips - the Divine Twins who also have associations with the Cultic Warrior Bands. Above this is a Valkyrie holding a Drinking-Horn, suggesting perhaps Valhalla and the Einheriar. 

In the fifth part we have two figures holding a Taefl-Board, underneath which is a dog-headed figure in the Peorth-Rune pose, again associated with the Taefl-Board. On the lowest part we find what appears to be two 'boards' each with a 'dice' - again linked to the Taefl-Board and also the Germanic Mannerbunde. 

On the top row we find the figure of a man and a dog-headed figure playing the same Board game; the dog-headed figure is tied by a lead, and all three figures are sitting in the Peorth-Rune posture associated with this game of chance. 

The runic-postures shown on this horn tell us that the runes were used as postures and this is not just a modern invention as some have maintained. The 'Jester' figure in the centre of the second row from the bottom is another hint of the Cultic-Warrior God, Woden. One of the figures on the top row, holding the Cweorth-Rune stance, is akin to the Long Man of Wilmington in this same stance. 

In Dorset, England, we find a legend of the Saxons there worshipping a 'Stag' and a 'Snake' both associated with an Irminsul. The Stag and the Snake feature prominently on these horns, found in Denmark in the area where once the English Tribes dwelt - though we do not know the original makers of the horns. The postures such as 'ear' and 'cweorth' do not feature in the Common Germanic Futhark and are from the Old English Runes. The horns seem to be Cultic-Horns used in rituals associated with the Cultic Warrior Bands of Germania. 

There seems to be a duel role in the symbolism, that of the physical warriors and totem animals, and that of the 'otherworldly' figures and totem animals, and the latter seem to be related to Ancestral Worship. On the Runic Posture Horn we find various 'Coiled Serpents', spiralling around each other, suggesting a link to the Kundalini or even to Earth-Force. This horn certainly represents the link between the Cultic-Warrior Brotherhoods and the Taefl-Board game around which this centred. 




The figures of the Horned God seem to be that of the god Woden, and the three-headed god holding an axe and the lead of a goat suggest Thunor. It would seem that we have here three different forms of god-head associated with the Cultic Warrior Brotherhoods -

  • Woden
  • Thunor
  • The Divine Twins

There are also associations with the Einheriar, the Ulfhednar and the Berserker, the last one being the bear-skin and helmet on the bottom row of this horn. With the clear association of 'Robin Hood' with the Cultic-Warrior Bands the figures showing a bowman underline this aspect of Woden, one which does not seem to have been so emphasised in the later Viking times. that these ancient Warrior Bands were far more than a group of young, wild heathen barbarians is shown here, where Thunor is seen as the Triple-God-Head (Axe-God which is a very much earlier form) opposing the great enemy of the Gods - the Serpent of Evil. 

In the work on Odin and the Germannic Mannerbunde by Kris Kershaw we find almost every aspect of what is symbolised on these Golden Horns, down to the board-game, dice and the 'dog-headed figure' which is mentioned at the end of this work. Nowhere in the work can I see any mention of the Horns of Gallehus, so these seem to vindicate this important piece on the subject. 






Friday, 22 February 2019

The Cultic Mannerbunde

That the Cultic Mannerbunde was part of the tradition of these islands can be proven when we look at certain aspects of traditions of Ireland, Scotland and the Isle of Man. It seems obvious that here in England the same tradition was upheld when we look at the figure of Robin Hood and the 'outlaw bands' related to his legends. But we have a clearer indication of the workings of the Germano-Celtic Mannerbunde when we look at Irish Lore.

To do so we need to look at the figure of Finn Mac Cool (I'll use the English version which gives the sounding of the name). Finn (meaning 'white') is a Mythical Hunter-Warrior and thus comes under the general concepts related to the One-Eyed Hunter-God, Woden, who was the Leader of the Mannerbunde. To take this back further it seems that Nuada of the Silver Hand has a name rooted in a Germanic root meaning 'to acquire', 'to catch' or 'to entrap', thus relating to the hunter. Nuada (Irish) or Nudd (Welsh) are both seemingly linked to Tiw, both losing a hand and having it replaced by a 'Silver Hand' (lunar symbol). Finn Mac Cool was obviously known to the Scots who lived in Northern Ireland in ancient times, as well as further south in Ireland.

The Cultic Mannerbunde that I am speaking of here is embodied in those known in Ireland as the Fianna through the Fenian Cycle. The term springs from fernni which means 'wilderness' or sometimes 'wild one', and this is the same as the Welsh gwyddelod also meaning 'wilderness', 'wild ones' or 'wild people'. Interestingly the same roots as gwyddelod gives us 'Gwydion', both related to the forests which is the area of wilderness in which the Warrior-Bands lived and survived. As with our 'Robin Hood' these bands were in the beginning aethlingas or 'princes' who were forced for a time to live outside the bounds of civilisation in order to become warriors that could rejoin the tribe in manhood.Woden, as we know, was linked to the forests and wildwoods of Germania. 




To emphasise the links to these cultic-warrior bands of Ireland, the 'Death's Head' was one of the prime symbols of the Germanic Mannerbunde. These bands of Fianna were referred to as Mic Bais - 'Sons of Death'. Linked to these ideas was what was known as ferg or fearg meaning -

  • anger, passion, ferocity.
  • heat,
  • anger, wrath.
Fearg is merely a version of wearg/warg which means 'wolf of the outside', i.e. the 'outlaw' or 'wolf's head'. This is here the 'battle-fury' or 'battle-madness' of the youthful warrior-bands. It is my belief that these mysteries can be found within the Feoh-Rune which I have touched on before; this rune is related to the 'wild-wood' and to the 'wolf in the wild-wood', and thus to the concept of fearg. Names such as Fergal, Fergus, Fergusson etc. stem from this root. 

In order to understand this 'battle-fury' we need to look at the heroic figure of Cu Chulainn who is the Hero of Ulster. He embodies this fury which forms part of the tales around this Ulster Hero. The basis of the Ulster Cycle is that the rest of Ireland was united against Ulster and tried to invade this area of Northern Ireland. Cu Chulainn was the hero who saved Ulster. 

I have tried here to create a balance since the Fenian Cycle is used by Irish Republicans and the Ulster Cycle by Ulstermen in Northern Ireland. Although the English got the blame for the problems it was really the Norman-Bretons who sought to control Ireland, and the English were the first to be ruthlessly and violently suppressed prior to this. We have to recall that the Scots occupied Northern Ireland in ancient times, and took some of these legends with them when they moved into what we now know as Scotland. Neither Oliver Cromwell (financed by Amsterdam Bankers to overthrow the monarchy here), nor William of Orange (brought over because the monarchy here was restored, which was not the plan) did the English any favours either.  Through these two different traditions we can put together a view of these ancient Cultic-warrior Bands. 

The father of Cu Chulainn was Lugh, and in his battles he was aided by the Goddess of War, Morrigan. Cu Chulainn learned the arts of war from Scathach the Wild, a warrior-princess of the 'Islands of Shade'. Her name, and the name of the island tells us she is a Shadow-Warrior much like the Norse Skadi whose name means the same - 'shadow'. Interestingly, we have the same ideas embodied in the 'Will Scarlet' who was with Robin Hood, since his original name was Will Scathlock. Scathach gave to Cu Cuchlainn the Gae Bolg which was the 'Spear of Death'. The name Gae Bolg can be Gae Bulg, Gae Bulga or Gae Bolga, and these seem related to the Fir Bolg - Men of the Bolg. (I will look at this another time since it is an interesting concept.)

I have posted a blog on Cu Chulainn before and will not go over this again here, refer back to this for more information, suffice it to say he has a legend about being 'one-eyed'. He embodies the power of the Cultic Warrior Hero and the Woda-Force that this entails - the force of the Berserker-Warrior. 






Tuesday, 19 February 2019

The Four Hallows & The Fisher King

The Sword - Cweorth/Sweorth.



The idea that this is a sword is based upon the assumption that the 'c' could have been used in two different ways, as a soft 'c' or hard 'c'. The hard 'c' would be Old English, whereas the soft 'c' would be Latin, and it is quite feasible to assume that the Runic Initiates knew Latin at the time these runes were being used and recorded. (The Calc-Rune seems to have a Latin name.) However, in looking at this as a double-meaning we have to consider that we also have 'Cweorth' using a hard 'c', and this must have an important meaning. 





As I have said before, the Peorth-Rune is a name using a letter that is not used in Germanic Tongues. As in the above it is a dice-cup, or the 'Swan-Ship' that floats upon the Waters of Chaos at the end of a world-age. In its usual position it is the posture of the players of the Taefl-Board. I have suggested that this is perhaps also Weorth meaning 'wyrd', 'worth' or 'becoming'. It is the 'womb' of the woman giving birth - a birth-rune. It is also a rune used to break shackles or bindings. It is the name of the rune itself that interests us here, since it links to Cweorth/Sweorth in sound. 

Although I am unsure of any meaning of the actual rune-sound 'Cweorth' that this rune represents 'Ritual Fire' or 'Cremation Fire' is itself of interest. If Hamasson is right in seeing this as the Broken Sword this fits with the Graal Mythos where the Broken Sword features in some versions. Of course, these fit with Germanic Myth - the Myth of Sigurd. This seems to be the source of the Legend of the Broken Sword that appeared in the Graal Mythos. In Welsh Legend this is a Flaming Sword and this is of interest to our work on the subject. The connection of this rune with fire makes this a Flaming Sword. This is not just in Welsh Myth since we have (indirectly) the legend of the Battle-Flame, sword of AEtla the Hun, passed to Hengest. The legend of Kalki Avatar also features a Flaming Sword. We should also recall that the Flaming Sword guarded the Garden of Eden or Garden of Idunn. 

The Ogham has Quert using the Latin 'qu' which has its parallel in 'cw'; this stave links to the Apple Tree. Offa Whitesun saw this as a link to Avalon, the Island of Apples, and thus to Valhalla. This may also link to the goddess Idunn who is the Guardian of the Golden Apples of Immortality. Seen in this way it also relates to the planet Venus and to the Waene-Gods. The two different ideas relating to 'immortality' show this rune to represent the Way of the Gods. 

If we link the Four Hallows to the Tarot Cards which seem to have developed into our 'Playing Cards' there may be a case for seeing the Tarot as hiding the Graal Quest, as some have stated. Miguel Serrano, and others, have linked the Graal-Quest to the Royal Arts - Alchemy - which does seem feasible. But because of the vagueness of this, having to be hidden from the eyes of the Christian Inquisition, this is a rather hard subject to understand. 


Calc.




Calc is clearly a Latin word related to 'chalice' and also to 'chalk' (calx), one meaning 'cup', the other 'white stone'. The glyph itself refers to the roots of the tree, as opposed to the branches seen in the Eolhs-Rune. Although it is in a way the 'Death-Rune' this must be interpreted literally but also of the Death Mysteries. If this means 'chalice' why is this shown as being upside-down? Logic would have it upright as in the Eolhs-Rune. If this is upside-down then it is pouring the liquid out, which seems to lead us to the symbol of the 'Water-Bearer' - Aquarius. 

In this respect this rune could well be seen as the Waters of Dissolution since water is symbolic of a transformation into a liquid state which flows and is not static or ordered - the Waters of Chaos. In this sense 'death' can be found in the meaning of 'dissolution' since it is in a way a kind of 'death' in the sense of change or transformation. 'Water' in this symbolism rather means 'fluidic', a change from a solid, stable, ordered state to that of a constantly changing state that we find in the Age of Chaos. 

But this rune can also refer to the Mystical Death which is necessary to achieve the state of being 'Twice-Born', or being 'resurrected' from a near-death state. At death the body returns to the Earth, whether buried or burned and the ashes scattered, or to the waters (burial at sea or 'Viking' ship-burial). The idea of the God of Death as 'The Ferryman' shows a belief in the crossing of the waters at death, the way to the Otherworld. 

In some versions of the Graal Mythos the Holy Spear is plunged into the Holy Graal, the latter being the cup used by 'Jesus Christ' at the Last Supper. And here we face the problem, since much of the Graal Mythos has been clouded by Christian dogma. But shining through this symbolism is the 'Holy Blood'; in some versions this drips from the Holy Spear, the blood that was spilt (again) from the side of Christ. Whatever the Christian usage the original meaning still comes through. 

Stan.



This rune I have covered so many times that it would be boring to go over the whole thing again. This is the Holy Stone of Ing and although there is the 'Stone of Destiny' (of the Tuatha De Danaan) and the 'Kings Stone' (Kingston in Surrey) the one that should be of most interest to the English Folk is the Stone of Ing which recalls the Divine Ancestor of the English Tribes. 


This version recalls the 'anvil' (when turned sideways), and in some versions of the 'Sword in the Stone' the sword is thrust through an anvil. We thus here have two distinct symbols relating to the 'Sword in the Stone', the original version of which seems to be the 'Sword in the Tree'. The Nyd-Rune can be seen as the 'Sword in the Tree' or the 'Sword in the Stone' and when pulled out (by the Divine Hero) this represents the Ego (I) made whole again. 

Most modern 'paganism' is based upon some form of Celtic Mythology or Celtic Lore; but when we look at the Celtic Lore passed down to us some of the 'Thirteen Treasures of Britain' are firmly based upon the idea of a 'Divine Hero' being the only one able to do certain things through these treasures. There is very little of the 'Divine Hero' found in modern 'paganism' though and these themes are pushed firmly aside. Most of the 'Thirteen Treasures of Britain' have parallels in Norse-Germanic Lore. They have the same roots.

The anvil is related to the Divine Smith - Wayland the Smith - who is the forger of swords for the heroes. Regin the Smith forged the Sword of Sigurd, which the latter used to slay the Dragon and gain the Gold-Hoard (Solar-Wisdom). In doing this Sigurd became a 'dragon' by eating its heart and drinking its blood - he took upon himself the Soul and Spirit of the Ancient Dragon-Lords. This is paralleled in Celtic Mythology but in this it is the Salmon of Wisdom rather than the Dragon. 

Gar.



The Spear of Woden is related to the Spear of Destiny, and when we find Frederick Barbarossa falling from his horse as his ravens fly away from him the link is rather obvious. It seems that the origins of the Spear of Destiny lie within the line of the Merovingian Franks - the Wolsungas. There is an important point to remember here, and that is that the Sumerian Kings, and later Babylonian Kings were linked through their lineage to ancient lines associated with The Flood, and their lineage that lived on after this catastrophic event, an event that sank At-al-land. Merovee, the first of the Merovingians, was born of a woman and a sea-monster, thus linking this line to the waters and perhaps even to The Flood. (The name 'Mero' can be related to 'sea' and 'water'; this gives us the English 'mere'.)

The Fisher King.


The idea of 'waters' and 'flood' gives rise to the symbolism of the 'Fisher King' who is the Sacral King who is wounded in the thigh and thus becomes impotent, lacking the virility and the ability to resurrect the Folk and the Land, which has become the 'Wasteland' because of his 'wound'. The quest for the Graal is based upon the quest to heal the Wounded King and thus the Land and the Folk. This is perhaps the most important symbolism of the whole Graal Mythos, and the one most overlooked. Not surprising when we recall that it is not in the interest of our enemies to allow this to happen. 

Ingvi-Frey gives away his sword in order to wed Gerda - the Earth-Mother. He is thus very much like the Sacral King who has to wed Sovereign, the Land, so that they become one - An Land - An Blod. Indeed, Ingui is the archetypal Sacral King which is part of the Waene-Cult. Before we can 'heal' the Fisher-King perhaps we need to recognise who and what he represents. In the figure of Ingui we may well have a pre-Flood Divine Hero like the Manu of the Aryans. In fact, the 'Son of Manu' who leads the Aryan Tribes out of At-al-land as it is sinking beneath the waves of the Great Flood. Hence his association with the sea and crossing the seas. We should not forget that the father of Ingvi-Frey is Njordh who is associated with the seas. 

In some versions of the Graal Mythos the Fisher King guards the Four Hallows, or some of these objects. Some early versions equate him with Bran whose name means 'raven' or 'crow'. Bran is the figure whose head is severed and buried at the White Mound in London. He was said to have been a King of the Silures in South, and here we may have a solution to the overthrowing of Bran by the whiles of Gwydion (Woden) when Germano-Celts defeated the Gallo-Celts (Silures). The various versions of the legends around this figure suggest there may have been different beings put together in legend. 

In the 'Harry Potter' series, which was developed as a propaganda exercise against the idea of 'Pure Blood', as shown clearly in the various films, we find that in order to destroy the 'Dark Lord' certain 'hallows' have to be searched for and used in certain ways. Each 'hallow' has certain powers. This is an Aryan Myth turned on its head.




The 'Deathly Hallows' are -

  1. The Elder Wand.
  2. The Cloak of Invisibility.
  3. The Resurrection Stone.

These three are mythical objects that appear in various legends but only the stone fits with the Four Hallows, and even then we find no record of a stone that 'resurrects'. These 'hallows' are all found in the above symbol -

  1. The Elder Wand is the upright stave.
  2. The Cloak of Invisibility is the triangle.
  3. The Resurrection Stone is the circle. 
At least this is how I see it which seems logical. Apart from this we find no real link here with the 'Four Hallows' and these seem to have been lifted from the same ideas and used in a work of fiction. We can see in the launch of the 'Harry Potter' films how the system works - it was launched at the same time as a 'backlash' was created by Christian 'fanatics' who saw this as a work of the 'occult'. The publicity created by this 'uproar' sold the film to the masses - another piece of expert propaganda. 

The Sword - This can only be taken from the tree or stone by the chosen hero; this hero is a Divine Hero, a demi-god who is descended from the gods. 

The Cup/Cauldron - Disregarding the Judae-Christian ideas that surround this there is a hint that the San Greal is the Sang Real - the Royal Blood. And this is contained within the cup or chalice. This being said the cup or chalice has to be the 'vessel' of this Pure Blood and in a sense represent the Aryan Man or 'Solar Man'. On the other hand it can also symbolise the Aryan Woman, with the Spear of Woden being the Aryan Man 'thrust' into the 'cup'. This sexual symbolism can be found in Wagner's Parsival and Crowley stated that the OTO supplied Richard Wagner with this symbolism. 

The Stone - In regard to the Stone of Destiny, and other stones having similar legends, the stone itself cries out, thus choosing the Rightful King itself. In a sense the land chooses the Rightful King. The 'Graal Stone', however, does not seem to have this idea and is sometimes seen as the 'Philosopher's Stone' which is the ultimate aim of the alchemists. It is the Stone of Exile which is a different thing altogether, suggesting that it in some way belongs to an 'exile', usually an idea associated with a ruler or a king. Of course, it could refer to a people in exile. 

The Spear - The Spear of Woden can represent the Cosmic Axis; it can also represent the 'Spear of Authority'. In some Graal Legends the spear is wielded by Parsifal and used to destroy the powers of illusion that bind the Graal Knights and the Fisher King. The Spear of Destiny is wielded throughout the ages by the Warrior-Heroes, as can be seen from the legends that surround it. 

If we consider the idea that the Tarot derives from the Four Hallows there is some resemblance to the four sets of 'minor' cards -

  1. Wands - Spear.
  2. Swords - Sword.
  3. Cups - Cup/Chalice.
  4. Discs - This would be the 'stone' but does not seem to fit in any way here.

Our modern playing cards derive from the original Tarot, which is not surprising since the tarot was originally a set of playing cards, and only later did its use for 'divination' come into the picture. Since there are 22 Major 'trump' cards it is likely that this links to the Jewish Cabala, their alphabet having 22 letters I believe. Sets of playing cards with diamonds, hearts, spades and clubs is really no help here since they don't fit very well with the 'sacred objects'. 

We can see how, with the runes, there is a kind of obsession with their being simply 'tools of divination', used to foresee the future. The tarot cards are used for the same purpose, although clearly they have a deeper and more secret meaning. Since divination was a far later development, and seems to divert attention from their true inner meanings, maybe this was done deliberately. 




That the Tarot does have some hidden meanings we can see in the above card - The Tower. This shows a 'tower' which can be any tall building, hit by a 'lightning-flash' which sets alight the building. Falling from the blazing tower are human figures. At the top is the 'crown' which is falling too. Clearly the symbolism here is easy to understand in view of our era -

  • The Twin Towers hit by planes.
  • The buildings set on fire.
  • The buildings collapse.
  • People jump from the buildings as the fires spread.
  • The 'crown' falling from the top represents the ruling elite of that era whose reign is toppled. Since we find that the era in which the Tarot developed was around the same time as the fall of European Monarchy and the rise of the Third Estate (Mercantile-Capitalism) the 'crown' symbolism fits perfectly. 
  • The symbolism of the Twin Towers is that of a change from the Third Estate (the Twin Towers of Global Capitalism) to the Fourth Estate (the Age of the People). This is the change of a world-age.

What we do not know for sure is whether these events are part of an 'Occult Agenda' since from records we find that the Grand Orient Lodge of Freemasonry were responsible for the French Revolution which overthrew the French Monarchy and thus gave power to the 'Third Estate'. The same applies to the 'Twin Towers' which have been seen by some as a 'conspiracy'. The tarot could be about the Cycle of the Ages, or it could be a hidden Occult Agenda - or both. Whatever the case this has little to do with the Four Hallows. 

The earliest and clearest example of the Four Hallows comes from Ireland through the legend of the Tuatha De Danaan. As I have said before, this is a Mythical Race and as such these four treasures come from another world and are thus Mythical Treasures and should not be seen as physical objects. Unfortunately, when we start to study Irish Myth and Legend we come across a stumbling-block. Knowing that the Tuatha De Danaan are mythical, the Irish claim descent from the Milesians, but when studying the subject we find that nothing within these later legends fits to the historical tribes shown in Ptolemy's map of Ancient Ireland. And worse, many of the names credited to the Milesians seem to be clearly derived from Hebrew names of the Old Testament. We have to remember that such legends and myths were written down in very late times and so may have been distorted. 

What we do not know is how the Four Hallows and thus the Graal Runes came to be within the 33 Anglo-Frisian Rune-Row, and why these runes had no rune-poems. Clearly, the fact these have no poems like the rest sets them apart, no doubt to hint at some hidden meaning for this. Most scholars see the extra 9 runes as being 'added' to the Elder Futhark, but Marby suggested that they were the original 33 runes used in 'Atlantis' - At-al-land. So who is right? 

There seems one important thing that scholars have overlooked, and that is that the runic-horn of the Horns of Gallehus uses the Elder Futhark, but it has an Ear-Rune or Cweorth-Rune as a runic-posture on the top row. This means that the extra runes (or at least one of them here) were known and used in this area of Denmark at that time. 

The Sword in the Tree/Broken Sword, the Cauldron/Kettle, the Stone of Origins, and the Spear of Woden all appear in Germanic Mythology, even though not together as the Four Hallows. In the Irish Legend they are wielded or used by the Tuatha De Danaan - the Aryan Gods. In Welsh Legends they appear as part of the 'Thirteen Treasures of Britain'. It seems clear that they were known since ancient times here in these islands, which suggests that the Rune-Masters were fully aware of this and if they were 'added' to the standard rune-row it was due not only to this knowledge, but also because they were seen as important at that time. The alternative is that there were originally 33 runes that have been used since the time of At-al-land, and that the 24-rune row had the extra runes taken from it, as happened with the Younger Futhark. 

We must remember that the medieval legends of the Graal were hundreds of years later than these early times and there is a 'gap' in between where these sacred objects seem to have had little importance. The Graal Legends seem to have erupted at a certain period of spiritual decline; since they, like alchemy, seem to be based upon the quest for immortality then they held these secrets of how to achieve this aim. 

Getting back to 'Harry Potter' and the ideas that the author put into the books, the 'Deathly Hallows' were themselves Magical Objects that could be used to counter opposing forces. No matter that in these books the 'Dark Forces' are the 'Light Forces' and the 'Light Forces' are the 'Dark Forces' the same archetypal theme applies. But the ideas used by the author are sound in that the original sacred objects were used by the Gods in their wars against their enemies, so we have a clue here to their meaning. This does not negate the ideas on their use to achieve immortality, since this too is all part of the same struggle, as Miguel Serrano clearly shows in his works. 

Of course, J.K. Rowlands is not the first to have used the idea of a quest to find certain hidden objects of a magical form which are used against an enemy, especially a 'Dark Force'. This has been the theme of many 'fantasy' films; it was the core of the 'psychic questing' that features in some of the early books of Andrew Collins. It is also true of modern movements who have sought out ancient weapons, such as the Spear of Destiny, which are used as 'Talismans of Power'. 

The Four Hallows are found at the very end of the rune-row which has to have a significant meaning. The Gar-Rune cannot be placed within the Four AEttir, so could come at the beginning or at the end. To fit with this it is placed at the end. It is the 33rd rune; this is the number of the highest degree in Freemasonry, a number that has to have some occult significance, even though masonry is now the Counter-Initiation. We have covered the meanings of each, but should be reminded that the 'cup' or 'chalice' would originally have been a horn, and this would be the 'Horn of Plenty' which again occurs in various Germanic & Celtic Myths. The 'horn' is also symbolic of male virility, and the 'Horn of Plenty' can also symbolise the female and fertility. There is also the Cauldron of Rebirth which resurrects the dead who can rise again and again to do battle, found in Irish Mythology and Germanic Mythology (if they are not both the same). This is the Everlasting Battle which forms part of many Aryan Myths. 

Going back to the Fisher King, also known as the 'Wounded King' or the 'Maimed King', he is the last in a long line of 'Guardians of the Grail'. He is wounded in the 'groin' or the 'thigh' which is a hidden reference to the fact that he is unable to reproduce his Royal Lineage of the Graal. Only the one who asks the right question can heal this 'wasting wound'. At the same time as he gets this wound the land becomes a 'wasteland', usually seen as Logres. This has been given various meanings but seemingly overlooking the obvious.

The 'Fisher King' is the Sacral King whose rule depends upon his Sacred Marriage with the Land (Sovereign). The wound, in most cases, is due to his wedding the wrong woman, a woman not chosen by the Grail. The inference here is that because he is not wed to the land, the land itself becomes infertile and a wasteland. The quest for the Grail is to right this, to heal the Wounded King and the Sacred Land. Now we can see the full significance of these Four Hallows because they are the key to the 'Mysteries of the Graal' and to the struggle that we today have taken up. I have mentioned the significance of the aspects of Woden as the 'Priest' and Ingwe as the 'Sacral King'; in the Waene-Cults Frey (Ingwe) and Freya are both husband-wife and brother-sister which is a main feature of this cult. 

The Sacral King is a Solar-Deity, made clear when we recognise that he 'dies' at the Midwinter, being 'drowned' in the sea as he disappears over the western horizon. He is then 'reborn' three days later on December 25th, which is why this date is significant. Some Norse Myths are based around the 'drowning' of a king in a vat at Midwinter. 

We know that Ingui was 'resurrected' through the power of the Black Sun on August 11th 1999. The Lord of the Rings trilogy followed this, and this was the herald of the 'Coming of the King' and the 'Last Battle'. These events are not coincidental, they form part of an emerging pattern of Wyrd. In our Wodenic Lore, seemingly 'coincidental' we have the following links to the Four Hallows -

The Sword - Sword of Wayland Magazine/Sword of Hengest Newsletter.

The Spear - Spear of Woden Magazine.

The Stone - The White Stone of Ing - The Stone of Origins.

The Cauldron of Rebirth - The Three Cauldrons/Horn of Awakening.




The above is a scene from the Gunderstup Cauldron found in Denmark; first thought to be Celtic some scholars now reject this due to there being elephants on it, thus seeing it as 'Scythian'. This does not matter, what matters rather than petty arguments as to who made it is the content on the cauldron. The plate above shows a large figure (a god presumably) holding a man upside-down over a cauldron. A line of warriors faces towards the god; above this is a line of horsemen facing away, suggesting a transformation and rebirth through the Cauldron of Rebirth. Between the two rows is a 'fallen tree' which suggests the 'Tree of Life'. 

In Norse Lore the Horn of Heidrun sustains the Einheriar in Valhalla; Heidrun is the she-goat related to the Gateway to the Gods (Capricorn), and this is another version of the 'Horn of Plenty'. We find a Christian priest complaining about the Heathen Saxons of Devon worshipping a 'Stag and Snake', the very same symbols as that on the cauldron. He also mentions that these are associated with the Irminsul, and here again this links to the 'Tree of Life' on the cauldron. These are all common Aryan Symbols. The figure of the god 'resurrecting' the Warrior-Heroes in Valhalla is important because they incarnate at will to take up the Eternal Struggle over and over again throughout the ages.