Wednesday 20 December 2023

Thule - The Polar Centre


The Path of the Sun from East to West each day and each year is the 'reality' that we see but this is not the only 'reality', since the Sun is the Still Centre around which everything turns, just as the Sun is at the middle of the movement of the Signs of the Zodiac. With the Yule-Point being at the bottom this is where the Sun is 'renewed' each year, just as this is seen in the daily path of the Sun. 

What we need to recall here is that the Solar-Cycle existed only after the end of the Golden Age of Being, whence Becoming replaced Being. The aim has to be to reconnect to Being, whilst still being subject to the Cycle of Becoming. To 'stamp Becoming with Being' as Hegel stated. This is why Miguel Serrano pushed the theme of the Swastika as the 'Swastika of the Return' - to Thule. Thule has to be awakened in the Blood-Memory. Thule here is at the North. Hel, the Goddess of Death, was reached through the north of the world - nidr ok nordr liggr Helvegr - "down and north leads the Hel-Way". North is seen here in the context of the Solar-Cycle.

The Ring is here symbolic of the Folk, at the Sacred Centre of which is the Sun-King. The Sun-King radiates energy and force outwards; the centre is everywhere, the circumference nowhere. This is far different in structure than the Pyramid-Structure of the Globalists, where 'they' form the top parts, and 'we' are all at the very bottom. The Sacred Ring is based upon energy and force from a Sacred Centre - Thule. The Sun is here the Immovable Mover, that which is still, around which the movement of the Folk-Wheel turns. 

It is my own belief that Bael-Daeg is the Black Sun, held in the Nether-World (Hel) through the Cycle of the Ages, after the sinking of Thule and the ending of the Golden Age. The term bale can mean 'fire' but in a special sense of 'to blacken with fire'. It is thus a 'blackening', hence the Black Sun. One of the symbols used is the Black Swastika, another the 12-spoked Black Sun. The Old English daeg means 'day', in the sense of a 24-hour day, thus its use at the end of each day of the week. It thus means Day and Night. Bael-Daeg in Norse Mythology is not seen as the daily Sun 'dying' at the end of each day and rising anew the next morning at Dawn. He returns only after Ragnarok. 

The Black Sun used here may hint at this being held in the Nether-World by the twin Nyd-Runes, Nyd or Nith being the Nether-World. It is significant that Bael-Daeg plays no part whatever in any of the Norse Myths, except for his death at the hands of Blind Hod, aided, of course, by Loki the Trickster. There is no hint of a daily cycle of the Sun, but in Greek Myth it is Helios that is the Sun-God, and Apollo is the God of Hyperborea - the Far North. It seems we have the Golden Sun and its 'Death and Rebirth' and the Black Sun which sinks with the sinking of Thule-Hyperborea. The Black Sun is the Hidden Sun, it is the Midnight Sun. 

Sunday 17 December 2023

The Mythical Year

Midsummer The Midday Sun - High God



 Midwinter - The Midnight Sun - The Son


Today's calendar is a mix of Solar and Lunar Calendar; we have 12 'months' (Moons) each having either 30 or 31 days, bar for February which has 28. There is no real sense here because it uses the Lunar Year of 365 days (364 really) but a Solar Year in regard to the parts of the year ('Months'). However, this was also true of the Anglo-Saxon year where Bede (a Christian monk) tells us they worked by nights and moons, and yet starts off the year with a Solar Date - December 25th. He also says they too cut the year into 12 parts ('Months') thus also using a Solar Year. If they used a Lunar Year it would be cut into 13 parts, each month being 28 days, making 364 days in the year. Not sure whether they used a 7-day week (as the Greeks and Romans did, as well as the Jews who used this from Genesis in the Old Testament), but the 7-day week is used in a Lunar Year, since a month is 4 x 7 days = 28 days. 

What I am trying to do here is to construct a Mythical Year - a Solar Year - named thus because it does fit with the Solar Myths. This will then be fitted to a pattern of runes that fit the Daily Cycle and Yearly Cycle of the Sun's Path. To do this I use the Sun-Wheel which is a four-spoked wheel representing the four parts of the year we use today, but within it the 2-part breaking of the year into a Light Part (Summer) and Dark Part (Winter). 

From this we can create an eight-spoken wheel that is used as our own Wheel of the Year Rites. Keep this in mind here, but for the time being keep the four-spoked Sun-Wheel in mind for what I am going to say now. The year starts at Yule or Midwinter (Middle of Winter) which is at the bottom of the Holy Wheel. This is marked by the Daeg-Rune, a Rune of Change, and a rune which marks the point where the Dark Path ends and the Light Path begins, where the Sun starts to move upwards again on its Waxing Path. Keep in mind that the Sun here 'stands still' for 3 days on December 21st-22nd, and then starts the upward path on December 24th-25th. This point is clearly the 'Reborn Sun'. 

The Waxing Sun (Upward Path) begins the 'Way of the Gods' and moves upwards through the Summer Evennight around March 21st. In the Daily Cycle this point is the Dawn, in the Yearly Cycle it is the start of the Summer (if we ignore the Spring as we do the Autumn in this). At this liminal point the Light and Darkness are in balance. The rising of the Sun at this time is marked by Venus (Eostra) in the East, the Sun rising after Venus is seen. Eostra is the Goddess of Dawn and the Goddess of Summer (Spring if you wish). The Waxing Sun reaches its high point at the top of the Holy Wheel - this marks Midsummer. Here, again, is a point of change, and this is marked by the Ger-Rune or Ar-Rune (Eagle-Rune). Here, once more, the Sun 'stands still' on the horizon for 3 days on 21st-22nd June, and then starts her downward path on 24th-25th June. This highest point is Midday in the Daily Cycle. 

The Waning Sun (Downward Path) begins the 'Way of the Ancestors' and moves downwards through the Winter Evennight around September 21st. This point in the Daily Cycle is the Dusk, in the Yearly Cycle it is the beginning of Winter. Again, at this liminal point the Light and Darkness are in balance. Here, in the West, the Evening Star (Venus) appears first as the Sun moves down into the 'Nether-World'. Here it reaches the point where it began, at the lowest point - Yule. In the Daily Cycle this is Midnight. 

The Ger-Rune is placed at the Midsummer and Midday point, but it also represents the Light-Dark daily-yearly cycle. The alternative Elder Futhark stave shows the movement of the two cycles clearly. The Chinese Yin-Yang Symbol is even more precise with this. Ger which is said as 'Year' also means 'harvest', but this point cannot be seen as a 'harvest', but it is the end-point of the Waxing Sun and thus in a sense the point of 'harvest'. 

If we see Bael-Daeg as the Sun-God then he is 'wounded' at Midsummer, his might waning until we reach the Winter Evennight where he 'dies', moving down into the Nether-World until he reaches the lowest point at Yule. Here, Bael-Daeg becomes the Midnight Sun which is reborn or 'resurrected' at this point. This is symbolised by the Holy Swastika - the Fylfot - which is Bael-Daeg in the Underworld - the Black Sun. 

"The Sun of Midnight is ever the Son!"

In line with Archetypal Myth the 'Sun of Midnight' is 'The Son' - of the High God - born at the Yuletide of the year. Thus the Archetypal Krist who is born on December 25th is the 'Rebirth of the Sun' ('The Son'). Since the Midsummer Sun (Midday Sun) stands highest in the South, the Midwinter Sun (Midnight Sun) stands to the North (Thule). The Archetypal Krist is thus the Krist of Atlantis (Miguel Serrano) and not the 'Jesus Christ' of the Middle-East. This is the Solar-Krist that 'shaped the former world' - before the Great Flood. 

Bael-Daeg seems to also be Pol whose must have been the Polar-God of the Primordial World. It seems right to link him to the Midwinter since this is also marked by the Daeg-Rune. The Greek Apollo is a Sun-God, but in other Indo-Aryan areas the prefix 'A-' created an opposite (as Hamasson pointed out once where 'Brahman' becomes 'A-Brahman' (Abram/Abraham). If so, then it may be that A-Pol-lo represents the Midsummer Sun, whilst Pol represents the Midwinter Sun. Originally, of course, Pol was the God of the Pole - the North Star. 

This Mythical Solar-Year is clearly a 'wheel' or 'ring' which would be made up of 360 parts (360 degree ring). This is broken into two 180 degree parts - Light and Dark - and further into four 90 degree parts (seasons). We can now mark the 12 'months' of Light and 12 'months' of Dark with the 24 Runes of the Elder Futhark. We start at the very bottom with Feoh (comes after Daeg) and this would be one o'clock in the Daily Cycle, moving to the Dawn which would be Ken, then to the Midday which would be Ger, through the Dusk which would be Beorc, and down to Midnight which would be Daeg. 

The Yearly Cycle would be just the same, but each 'month' would have two runes, one for the first half, one for the second half. Thus January would have Feoh-Ur, February Thorn-Os, March Rad-Ken etc. The Beorc-Rune lies at the Dusk, which may seem odd for a Rune of Regeneration, but this point is the start of the Winter, and in some way thus a 'new beginning'. 

The Edel-Rune is here put as Number 23 and not Number 24; but this is the Rune of Thule (At-al-land later), and the Primordial Homeland. Thus, the Mythical Year shown here leads us back to the Primordial Homeland - Thule. This is the time of an 'ending' and a 'new beginning'. As a turn-rune the Daeg-Rune is placed here, but it should be seen as being switched with Edel to create another hidden meaning. 

Of course, this Mythical Year can be seen as a 'Nature-Myth' in that it is a yearly cycle of the seasons, but it is also a 'Legendary Myth' or 'Historical Myth' in that it paths the downward movement of the Folk away from the North Pole - Primordial Homeland - to the North-West, and then southwards and eastwards to the Southern Part of the planet. Then it paths the upward cycle as the Folk-Wanderings took us back into Europe and Northern Europe. The 'Historical Myth' follows the same path as the 'Nature-Myth', they are two levels of the same symbolism. This, of course, uses the Elder Futhark of 24 Runes, the Ar-Kan Rune-Lag 33 Runes is used for the Inner Awakening of the Fire-Serpent since it links to the 33 bones of the human spinal column. 


1. The Daeg-Edel change may also be linked to the 23 1/3 degree pole-shift that sent the Earth's Axis off centre, thus shifting 'Thule' from its True Place. 

2. The Egyptians, ruled by their Solar-Kings of the Ancient Solar-Race, at one stage used a 360-day Solar Year.

3. The Number 360 (as 36) is part of a number-order 36 - 72 - 144 that has very ancient roots. 

4. There are 60 seconds in one minute, and 60 minutes in one hour. In one 12-hour period there are 43200 seconds, and in 24 hours 86400 seconds. The Sacred Number 432 appears in this sequence. The Great Pyramid is said to have been built to the scale 1 : 43200, and is also said by some to represent the Northern Hemisphere. 

The Wheel of the Year links the Solar-Wheel (+ Cross) with the X-Cross, with the rites of the X-Cross being near to the middle of the Four Main Rites -

Midwinter - Wali's Day (Feb. 14th), Summer Evennight - Dragon-Slayer (April 23rd) or Walpurgis Night (April 30th), Summer Sunwend - Thingstead (August 17th), and Winter Evennight - Ancestral Rite (November 11th). 

Using this Wheel of the Year each eighth part would have 3 Runes, thus creating the 24 Rune-Wheel. Starting at the bottom (Yule) we would have - Feoh-Ur-Thorn, Os-Rad-Ken taking us to the Dawn-Sunrise in the East. The rest is clear. 

We have here a Runic Form suited to the Solar-Ring and to the Mythical Solar-Year which runs with the Teutonic Myths. The four points of the year Midwinter-Dawn-Midsummer-Dusk would be marked by the Holly-King - Dawn-Goddess - Oak King - Dusk Goddess. 

Thursday 7 December 2023

The Pure Fool


This post sprang from watching a 'Children's Tale' called Ash-Lad in the Hall of the Mountain-King which was a breath of fresh air to watch in such an age of degeneracy. More than a 'Children's Tale' it is Folklore, even more, it is Eternal Myth, and it served to awaken these ideas by watching it. I have watched it only once, so there may be errors in some of what is to come, but I shall try to keep this as short as possible, since the tale needs telling first. 

A family of father and three children lived in a wooden house deep in the woods; the youngest of the three children was rather a simpleton or fool, and whatever he did seemed to mess everything up. In a large palace nearby lived a beautiful Princess who was coming up to her eighteenth birthday; however, should she not wed by the time she was eighteen the legend held that she would be taken by a troll - The Mountain King - who lived in a vast hall in the mountains. Her father got for her a suitor whom she did not wish to wed. 

From thence the plot unfolds, for the Princess reaches eighteen and is taken by the Mountain King - the troll - and imprisoned in a cave deep in the mountain. There she must be forced to marry the Mountain King and be his slave forever. Meanwhile, the suitor picked by the King, together with three comrades, rides into the forest to look for the Princess, since the King has offered a massive reward for the one who frees here from the Troll. They come across the log-cabin and thus the family find out about the Princess. The youngest son, inside the cabin, starts to mess around in mock sword-play, knocking over a lamp in the process. This causes a fire and the whole cabin is destroyed! The father is furious, as may be expected, and tells the young son to leave; he then tells the other two brothers that they must quest to seek the Princess and bring her back to the King to get the reward, the only means to rebuild the burnt-out house. 

Now, the younger brother had already come across the Princess and fell in love with her; he caught up with his two brothers and they went along together for a while. Then the youngest son heard a cry of distress, which his brothers ignored and carried on, so he went to find out the cause of this. He came across an Old Crone whose long nose had stuck in a tree-stump; he widened the gap so that she could get her nose loose. (The sillier the tale the more it is suited to the minds of the young - or others for that matter.) Finding her, of course, was no accident, for she told him that in order to free the Princess he must slay the Troll, but this can only be done with a Magical Sword that lay in a distant lake. She gave to him a map, which turned out to be blank; to use the map it was necessary to ask politely for the place one wished to go - and this, of course, worked. He set off again and found his two brothers.

Before I carry on, here is the best time to recall one of the most important ideas in the story. The youngest son, throughout the long journey, kept finding seemingly useless objects and picking them up, thus ridiculed by his brothers. These were (as far as I recall) - a broken mirror, a metal helmet, a bear-skin, and a ball of twine. In fact, these seemingly useless objects all have a purpose in his quest - the metal helmet serves as a cooking-pot, the bear-skin serves him when he attacks the suitor and his comrades later, the ball of twine serves him when he enters the labyrinth in the mountain, to get out again, and the broken mirror serves him when he has to face the Troll. 

His brothers come across an enchanted piece of the forest where three beautiful maidens give them food and drink; the young son also comes into this place, but he can see through the deception, since they are Three Hags whose food is maggoty and stale, but looks delightful. To cut this short, the young son is split from his brothers and find the Magical Sword; they find the mountain and the Princess imprisoned inside. The young son fights with the Troll, who knocks the Magical Sword from his hand, which then falls across the edge of the mountain. Noting that the Sun has started to rise, he takes the broken mirror and reflects the Light of the Sun onto the Troll, who is turned to stone. The Princess is taken back to her father who gives the reward, from which the father's house is rebuilt. The young son is united with the Princess and they live happily ever after....

We can see from this that it has for its origins the Aryan Myth of the Sun & Light (Princess) being taken and hidden in a Mountain Cave (Darkness). The Folk-Hero or Sun-Hero (The Fool) takes up the Quest for the Hidden Light, slays the 'Troll' (Powers of Darkness) and releases the Princess (The Divine Light of the Sun). 


Contrary to the usual train of thought the Folk-Hero is often not the macho-hero but is a fool or simpleton, the following being three examples -

  • Amlodh - Hamlet.
  • Parsifal.
  • William Tell ('Tell' comes from 'Tol' meaning 'fool' or 'simpleton'. 
The above story is an Archetypal Myth of The Fool; we need now to look at Norse Mythology and Germanic Mythology to trace this theme further. If we trace the 'Folk-Hero' who slays the 'Monster' (Troll or Serpent) this takes us back to Thor. So let us look at the myths that concern Thor -

  • When the dwarf Brock was making Thor's Hammer he was stung by Loki who assumed the shape of a gadfly. The shaft of the hammer was thus made too short. Some feel that this is a clever dig at the 'phallic' nature of Thor's Hammer.
  • On his journey to Utgard with Loki, Thor slays his goats and revives them magically, but the sly Loki entices Thialfi to break the bone of one of them to eat the marrow - thus one of Thor's Goats is lame! Thor and Loki sleep in a Giant's Glove which they think is a house. This giant, Skrymir, slept and his snoring kept Thor awake, to which the Thunder-God dealt him three mighty blows, which only made the giant ask if a leaf had fallen upon him. 
  • In the hall of Utgard-Loki Thor is seemingly made to look a fool when he is matched against three opponents, though these are Wildfire, drinking from a horn whose other end was the ocean, trying to lift a 'cat' which was the Midgard Serpent, and Old Age. 
  • When Thor's Hammer was stolen he dressed as a woman to regain it from the Giants. 
From these examples, and others we can find within Norse Mythology, Thor is sometimes portrayed as being rather 'foolish', or seeming to be foolish. Like the young son in the tale above, although he appears to be a 'fool' in fact he is very wise indeed. We can see this in the tale where every one of the seemingly useless objects has some purpose in his quest to find the Princess. His 'foolish' actions seem to harm, but underlying this is the theme that everything turns out right in the end. In the Norse Myths it is Loki that causes the problems, and Thor that sets them right. This seems to show that the original tale of 'The Fool' has been broken into two different figures - Loki and Thor. That this does link to Thor seems to be clear when we compare him with the Greek Hero, Hercules; Hercules wantonly slays his own wide and children in a most foolish act. 

The 'saviour' is always the man dressed in 'motley garb'; he is either The Clown or The Harlequin, two aspects of 'The Fool'. The Harlequin is more related to Woden as the Wild Hunter-God. But we see here the link between Thor and 'The Fool', since he is the Folk-Hero. The term 'fool' stems from the Latin follis which means 'wind-bag', and folles meaning 'puffed cheeks'; hence the 'raspberry' blown by the Jester. The Fool is 'silly', a word derived from the Germanic selig meaning 'holy' or 'blessed'. 
The one thing that stands out is that the 'saviour' is a madman, a fool, is 'possessed', is 'The Innocent Fool'. 

The Long Man of Wilmington is the 'April Fool'; this is the force that we all feel with the advent of the Spring, a wantonness and irresponsibility, something 'childlike' in its essence. At this time the Sun enters Aries the Ram. 'The Fool' is 'Pure Being' and this force - The Cosmic Joker - arises at the end of a Cycle of the Ages as Old Chaos (The Void) returns. He is the Be-Ginn-Ing and the End - the First and the Last, and yet he is Number 0. He is 'The Hooded Man', for Robin Hood dresses in Lincoln Green, he is the 'Green Man'; the Long Man was once called 'The Green Man'. 

Wid-Ar is the Silent God since he is Pure Being, an aspect of Pure No-Thing-Ness; the unformulated impulse takes place in The Silence - an absence of vibration and movement - Ginnungagap. This is above The Abyss where the opposites are united. Wid-Ar the Silent waits his time to manifest as Wid-Ar the Avenger - the 'Saviour of the World'. Ginn is the Jester or Fool - the Cosmic Joker. This is why the name Wid-Ar stems from one meaning 'wide' since this is the 'Wide-Land' spoken of in Aryan Lore - as high state of consciousness. AR is the Black Sun, the Source of Everything. AR - VAR - ALDA. 

The Silent God is called Hoor-par-Kraat (Egypt) or Harpocrates (Greece), and he is 'Horus the Child' seen above with his finger on the bottom lip of his mouth. This is where the gesture of the finger placed over the mouth (shhhh) as a sign to keep silent. Horus, like Wid-Ar is the Son of the Sun, and both are Avenging Gods. The father of Horus (Osiris) is slain by his brother (Set) and Horus sets out to avenge this death by slaying Set. This is the tale of 'The Fool' - Hamlet. The Egyptian Heru  is the basis of the name 'Horus'. 'Heru' is related to the word 'Arya'. He is silent because he has not uttered The Word. 

Friday 3 November 2023

Ingwe & Bootes


In this post I would like to make a deeper study into the link between Ingwe and Bootes, and to also create the link between the Krist Archetype, Ingwe and Bootes. A lot of this stuff has been covered before, but not put together in the way I have tried to do here. To follow this up I would like to make the link between Ingwe and Sheaf through some new ideas that came up fro  further study. 

"And I looked and behold a white cloud, and upon the cloud one sat like unto the Son of Man, having on his head a Golden Crown, and in his hand a sharp Sickle."

Revelation 14:14

The 'Son of Man' here refers to Krist, but we know that Ingwe is the 'Son of Man(-nus') so the title refers to either one of these. The image here is of the Constellation of Bootes, which has a 'Golden Crown' which has actually 'toppled' from the head. Bootes holds a 'sharp sickle' in his left hand.

The figure of Bootes is here shown with a Spear (Right Hand) and a Sickle (Left Hand), with two Hunting Dogs which he holds on a leash. Just to his right is the 'Golden Crown' (Northern Crown - Corona Borealis). This image has many different variations as to how individuals have interpreted the star-positions. 

This version is different in that he holds a Shepherd's Crook in his right hand and a sickle in his left hand, and the dogs are not shown. There is an importance of both the Shepherd's Crook and the Sickle, as we shall see now. I have shown before how the Legend of Cuthman is the Legend of Ingwe, and in this legend Cuthman is said, as a child, to have tended his sheep - thus the Shepherd's Crook. Later in the legend Cuthman is said to have used a Plough, which is where the Sickle image comes in, since this is an image of harvesting the fields of crops - particularly Corn. 

The Plough or 'Great Bear' revolves around the Pole-Star in the shape of a Swastika; if we look at the image below of Cuthman pushing his invalid mother in a barrow eastwards we can see that the barrow has a shape similar to The Plough -

"Ing was first amongst the East Danes seen by men,

he later eastwards went over the waves, his Waen after-ran...'

Old English Rune Poem - Ing.

The Constellation of Bootes is known as 'The Herdsman' or 'The Ploughman', which covers both the Shepherd and the Ploughman together, as do the differing symbols used, as I have just shown. This fits exactly with the images of Cuthman as a Shepherd in his youth, and then as a Ploughman in later life. 

I will now turn to the link between Ingwe and Sheaf, which is not widely recognised, but which I do think can be made when we look closely into certain aspects of what little we know about both of these. 

Firstly, an English Nobelman named Ealdorman AEthelweard, around the year 990CE, spoke of Sceaf having landed 'on an island in the ocean which is called Scani'. Scani is on the southern tip of Sweden and was the ancient home of the Danes. 'Ing was first amongst the East Danes seen by men...' So says the Old English Rune Poem in a statement that I see as going some way to suggest Ingwe and Sceaf are one and the same person. 

As Ingwe-Frey (Ing the Lord) he is associated with the Corn and the Harvest, which is clearly a role of Sceaf since his head lay upon a 'Sheaf of Corn' in the oarless boat. In one of the woodcuts of Cuthman there are bales of straw (from the corn) in the background. In a later piece of information about a Divine Child in a boat, though not actually stated as being Sceaf, we find that he has a 'shield' (boat) on which is a Lighted Taper - Fire. He was the God that brought Fire to the Folk of Scani. Frey is definitely associated with Fire, even though this is not actually stated outright in the Norse Myths. Frey fights the Fire-Demon Beli and slays him, and at Ragnarok he fights against the Fire-Giant Surt. 

The Legend of Sceaf is also very similar to the Legend of Agni, the Vedic Fire-God and son of Mataricvan, who is akin to our Mundelfore (Waendal). Agni is sent down to the Bhriguians -Son of Bhrigu - by his father Mataricvan. He brings with him the Sacred Fire of the Gods - the Nyd-Fire or Fire-by-Friction. Sceaf has, on his boat (shield) a 'Lighted Taper', so we see the similarities here. Mundilfore is the 'Turner of the World Mill' and we can see Ingwe-Frey as being associated with the grinding-process of the Wheels of the Mill. Both are then associated with the Mill, which is also associated with the Sacred Fire created by friction. Ingwe is the Fire itself, produced by friction of two sticks or a similar process. The descendants of Bhrigu are also called by the title Bhargavans, a name which comes from bharge meaning 'to shine'. The name of the island where Sceaf landed is Scani or Scandi which means 'to shine', 'shining' or 'bright'. 

There is another 'coincidence' here, since Bhrigu and Manu were the first to use the Sacred Fire when Agni brought it down to Earth. Bhrigu and Manu have their equivalents in the Teutonic Berchter and Mannus, and the 'Son of Man(-nus)' is Ingwe, as we have shown before. The name Berchta means 'bright', 'clear' or 'light' and has its equivalent in the Old English beorht and Old Saxon berht. Manu is the one who appeared before a Great Flood to give warning and to help the people in such a time. He is also the one who brought the Divine Order of Caste to Man (in which he resembles Rig). (*)

(*) We are not actually told that Rig is Hama-Heimdall in the 'Lay of Rig', and this is only stated in a different text. At the very end of the 'Lay of Rig' we find a strange reference to 'Dan and Danp', names clearly related to the Danes. The Royal House of the Danes was Scyld who was the 'Son of Sheaf' (Scyld Scefing), part of a trio - Sheaf-Shield-Barley. Dan was supposedly where the title 'Danes' came from, and Scyld gave his name to their Ruling House. The name 'Rig' can be found as 'Rik' or 'Reik' and means 'King' or 'Ruler'. (A 'Reich' is a 'Kingdom'). It has never been explained as to why 'Dan and Danp' were used at the end of this lay. Wotan's Krieger (who used to be with Woden's Folk) suggested that Rig could be Woden, since it is Woden who teaches runes, and I see this as a valid argument in a sense, but there may be other explanations.

We have the runic-sequence Mann-Lagu-Ing which in the past I have related to Manu-Flood-Ingwe. Since Manu appears before the Flood, then Ingwe must appear after the Flood - if we take this sequence as valid. Indeed, since the Old English Rune-Poem clearly states that Ing 'went over the waves' we have a reference to what could actually mean a 'flood'. There is another point here, since to go 'eastwards' would mean that if Ing were here meant to have been with the East Danes in what became Angeln, then their travel to Britain could not be seen as going 'eastwards'. (Here there seems to be an ambiguity, since some say this sentence could mean 'back' rather than 'eastwards', but, of course, it could mean both.) 8,000 years ago a massive tsunami was triggered by a vast landslide in Scandinavia and sank the whole of the area of Doggerland, an area known as Atland to the Frisians, and At-al-land in Folkish Wodenism. Vast areas of North-West Europe which included parts of these islands were submerged in the waters of this disaster. This being so the Ingwe may have led the Ingefolk eastwards over the waters to escape the disaster. 

In one sense Manu and Ingwe are one and the same archetype, since we find the statement made of Krist -

'I am the Beginning and the End - the First and the Last.'

The old name for England is Albion which can mean either 'White Island'/'Shining Island' or 'Land of the Elves' ('Shining Ones'). Ingwe is the 'High Lord of the Elves' and Tolkien has him leading the Ingweawar out of their homeland which was about to sink under the waves. 'Albion' was said to have been a 'Giant' in legends from this area, and William Blake used him in his works. The word 'elf' stems from Old English (Low German) whilst 'alb' stems from High German. 

In the genealogy of the West Saxons it seems that Scef, Scyld and Beow are added to take this beyond Woden and to include the biblical 'Naoh', since Scef is said to have been 'born in Noah's Ark'. This, as is usually the case, is attributed to a Christian scribe, but another explanation could be that it has been added because Sceaf has something to do with 'Noah's Ark' and a Flood. Sceaf may first have come to Thule-Hyperborea at the end of the Golden Age, as I have already shown since he brings agriculture, weapons and the Sacred Fire to aid the Ingefolk as the Great Winter is about to set in. The later part of the sinking of At-al-land may have been around 4,000 years ago which seems to coincide with the Flood of Noah. Every 4,000 years, it is said, the Hale-Bopp Comet comes within sight of the Earth, a dating that coincides with 6,000BCE (Tsunami that sank At-al-land), 2000BCE (dating of the Flood of Noah), and 1997 which seems to herald yet another coming catastrophe. 

"After great misery for mankind an even greater approaches when the great cycle of the centuries is renewed. It will rain blood, milk, famine, war and disease. In the sky will be seen a fire, dragging a trail of sparks."

Nostradamus Century Two - 46.

We are told that King Aethelwulf (father of Alfred the Great) was of the line of Sceaf (Scefingas); this line was of the West Saxons, and became the Ruling House of the English. I have mentioned on occasions before how there is a problem in the West Saxon Royal Line, and that is with Cerdic and Cynric. Since Cerdic cannot be rendered as Old English it is deemed a 'scribal error' for Cedric; however there are two names - Ceredig and Cynrwrg - who appear in a Royal Line of the Welsh, in an area of Wales known to one have a Saxon presence. It has been suggested that Cerdic and Cynric were 'ealdormen' (they were not said to be 'kings' in the Anglo-Saxon Chronicles) and thus vassals under the Romans. Hence, they were here before the later English invasions and perhaps joined forces with their closest  blood-kin against the Romano-Britons. Whatever the case the foremost leader of the English was Hengest, and his name can be rendered 'Geist of Ing' so he represents Ingwe as the 'Manu of the English'. The West Saxons adopted this title later, and were earlier known as the Gewisse -'The Wise Ones'. This suggests that they were more than just a 'tribe' but some sort of 'Esoteric Order' which no doubt held the Mysteries of Ingwe. 

Friday 8 September 2023

The Folkish Wodenist Movement.


Woden's Folk was not the first to promote Folkish Wodenism here in England, but we were the first to try to create a Folkish Movement rather than a small localised group. From the very start I chose to call ourselves 'Folkish' in order to keep away the meek and weak who would be put off by the 'reputation' given to the word 'Folkish'. I would not say that this has worked fully, but in these times it has served us as well as we could expect. The problem, of course, lies in the constant barrage of propaganda designed to weaken our Folk and make them afraid to do anything that would get them into 'trouble'. This we at WF have witnessed as a proven fact, and even the 'toughest' groups are not always what they appear. We need not go into this at this time, but it should be kept in mind. 

It is all too easy to overlook the small 'victories' that we have had as a Folkish Movement, since these are not always obvious. I shall look at these as we go on, since they are part of the ideas set down here. The object of this is to show how we can learn from past movements, even if they are social or political, and adapt some of the tactics for our own use - on a much smaller scale, since we are a small movement. 


1. The Folkish Movement - I chose to call this a 'Movement' even though we are very small, and that is to show that we are a serious group dedicated to a serious cause. Whereas many pagan and heathen groups are there to try to revive an ancient religion, our aim is to create a new Folkish Heathen Religion suited to our own era, and the unique Folk-Destiny that our Folk have. The basis of Folkish Wodenism lies in the revival of an ancient religion, but at an exoteric level, since this has to be tailored to suit the English Destiny and the Folk-Destiny, and that is the accelerated evolution of the Folk. This is where we differ greatly from many groups. 

2. Our Aims - Our aim must be first and foremost the fight for the freedom of our Folk, and the fight for the survival of our Folk - the White Race. We are an English Movement but we recognise the futility of trying to 'go it alone' - not only futile but suicidal! This is why our Folk-Religion is for the English Folk, but can be adapted to any Germanic Nation. 

3. The Purpose - The whole purpose of our work must be the accelerated evolution of the Aryan Race, or what is left of the once mighty Aryan Race. The key to this lies in the Aryan Gene, and this is knowledge that our enemies are fully aware of, hence their drive to destroy the White Race completely. 

4. The Flag of The Movement - This is a White Dragon upon a Red Background, the flash revived by the White Dragon Kindred in the 1980s. I created and ran the WDK back then, and when founding WF in 1998 this was taken up in a much larger way. Today it is a well-known English Flag, even sold as such by Amazon, and this is one of the small 'victories' achieved by WF since we started. (Strangely, it is those who oppose and try to 'expose' WF that have acknowledged the origins of the White Dragon Flag.) 

5. The Symbol of the Movement - We have as yet not really used a single symbol as such, though the use of the Wolf-Hook Rune (Rune of Resistance) and the Ing-Rune (Rune of the Blood) has been taken up. Again, more groups and individuals have taken up the use of the Ing-Rune, and the acceptance that Ingwe is a very important God who gave his name to the English and their land - England. This has been yet another small 'victory' for WF, though it will no doubt not be acknowledged as such. 

6. Folkish Slogans - One of the most important things for any movement is the use of slogans. Short and simple, easily remembered, slogans play on the mind, and are thus important as 'propaganda' tools. Some of the ones we have used have also been taken up by others -

The Strength of the Pack is the Wolf

The Strength of the Wolf is the Pack.

Wolves Amongst The Sheep!

Rise and Rise Again - Until Lambs Become Wolves!

When Freedom is Outlawed, only Outlaws will be Free!

Our Defiance is our Strength!

The key to using slogans is to keep them short and easily understandable, and to repeat them over and over again. This 'throws' the slogan into the subconscious mind, thus by-passing the conscious mind. Repetition is the key to remembering.

7. Self-Sacrifice - We have always stated the need for self-sacrifice for the whole, rather than self-interest or self-survival. Our work at survival training, prepping etc. should always be looked upon in this way, for the whole, the group, and the Folk. 


1. Expose the Enemy - It is of vital importance to expose the Dark Joten for what they are, and what they are doing, in particular the destruction of our Folk, which will lead to the destruction of life on Earth. In doing this the best tactic is not an open attack, but using a subtle 'hint' that will allow others to think that they themselves have worked it out. They must be exposed as the common enemy of our Folk

2. Rely upon the emotions rather than trying to use intellectual argument; this applies to the mass of people, not to the academic-intellectual level. It is the mass of people that we wish to get to, since they are the ones most disaffected at this time.

3. Keep the message brief and precise; it must be easily understood by the everyday person. 

4. Demonise the Enemy - attacking The System frequently will, by some, be seen as 'moaning and groaning' but this should be ignored, since this is nothing of the sort, so long as it is done with a balance. It is necessary to show The System for its evil purposes and aims, and it is necessary to continually undermine The System, since it can demoralise, just as they do to their opponents. Continual attacks are hardly 'negative', since they are offensive tactics


Just as important is the esoteric work we do, although this will hardly be recognised for what it is, nor fo the massive effect that it can have. I spoke of the White Dragon Flag promoted by WF, and I have had one individual contact me some time ago to say that he started to use the WD Flag even though he had no idea whatever what it meant. Some things work at an unconscious level, and this is the aim of our esoteric work. 

At an exoteric level we have created a set of Wodenic Rites known as The Wheel of the Year, because in a tribunal case recognising Wodenism as a religion here in England, the fact that the Odinist Fellowship had such a set of rites, greatly aided their case in this matter. But at an esoteric level a fixed, standard set of rites that are done by Activists and Supporters of a group, on the same day, will have a far greater effect than various individuals 'doing their own thing'. This should be clear from the Odin World Prayer Day started by Anders Nillson some years ago, since this is done on one particular day, at a certain time. We have done this through the Spirit of Revolt rites some years ago. In this case 'The Strength of the Wolf is the Pack'. 

We should take note and recognise this, since it is precisely how the Global Cabal work. But in their case they use the mass of people as their 'tools' to make such rituals effective. Through the media and online work they have a vast, powerful means to manipulate the minds of the masses. We can only work at a very small level, but nonetheless this can be effective if done right. 

The Folkish Wodenist Movement may be small, but we can have (and do have) a far more powerful effect than is obvious. Woden's Folk is known and respected world-wide, and we work with many others of like-mind towards the same aims and purpose. Our esoteric work also seeks to awaken the Folk through the Call of the Blood, and time and time again this has proven to be the case. 

Saturday 26 August 2023

The Elder Gods

In Voluspa (Prophecy of the Seeress) there is an interesting piece that is somewhat obscure but which seems to suggest that within Norse Mythology there did exist a pantheon of Elder Gods or Creator Gods. That is, if I understand this piece right, and the translation is right. One thing that does suggest this is that Woden and the Aesir-Gods are slain at Ragnarok, and regenerated through their sons, which means that they do not exist as Immortals through the Cycles of Time. They are subject to death and rebirth, just as Man is subject to the same. They have also to be regenerated by the Apples of Idunn, the Apples of Regeneration. 

Then the Regin went to the Doom-Stool (rokstola)

The Ginn Holy Gods (ginnheilog goth) held council

As to whether the Aesir should pay compensation,

Or whether all the gods should have a duty.

Voluspa 23.

This, of course, is about whether compensation should be paid by the Aesir-Gods for starting the war with the Vanir-Gods. The inference here in this piece is that the Elder-Gods sit in council over the Aesir and Vanir; this makes sense since the key word seems to be 'Doom-Stool'. What we think today when the word 'doom' appears is that of 'death', but this was never the original meaning of the word, which meant - 'justice' or 'judgement'. Now, clearly the Aesir and Vanir could not sit in judgement upon themselves, so here we do seem to have the hint of the Elder Gods who sit in judgement. In fact, this is actually borne out when we consider the term Ragnarok (Ragna-Rok) which means Doom of the Regin. Here we could take the term 'regin' as referring to the Aesir-Gods, but it could just as well refer to the Elder Gods setting their 'Doom' - Judgement - over the Aesir-Gods. Again, 'doom' is not just 'fate', it is a judgement and thus the Aryan Gods are judged for their past actions and Ragnarok happens because of this judgement. 

It is said that Gap var Ginnunga (Ginnungagap) existed, out of which creation came about. This is usually said to be the Gaping Void which was 'magically-charged'; it would seem easier to say that this 'Gaping Void' was conscious or that it became conscious. Ginn-Unga refers to the 'Offspring of Ginn', which tells us that 'Ginn' existed first, out of which grew 'Ginnung' (Be-Ginn-Ing). 

ginn - great/mighty/holy.

ginn - a jester, a juggler, a joker.

ginna - to dupe, to fool, also to intoxicate. 

In some sense the word ginn would seem to be somewhat akin to the ALU-ULA Runic Formula, the root *alu- also meaning some sort of 'magical force'. This seems to link to the name ILU-VATER who Tolkien saw as the 'Creator-God', also known as ERU - 'The One'. The Ginn-Holy-Gods would thus be the Elder Gods who existed before the Creation of the Universe. The Aesir & Vanir are our Racial Gods, the Gods of the Aryan Race. This set-up is also found in Egyptian Mythology where the Netr/Netera existed before the Creation, and they were the Elder Gods who gave birth to the Racial Gods of the ruling elite over Egypt. 

I mentioned before in a Telegram Post that in the spring of 1997 the force or power behind the mystical experience I had was the Cosmic Joker. It seems that Woden All-Father embodies this concept as a Trickster-God, and it was he, together with Will and Weoh, who slew the Primal Giant to create the Cosmos, so Woden-Will-Weoh existed before this Creation as the 'Sons of Bor' and 'Grandsons of Buri'. Woden-Hoenir-Lodur found the primal material for the creation of Man - Aryan Man. 

Ginn - Ginn-Unga Gap - Conflict of Fire & Ice - Ymir/Audhumla - From Ymir descend the Light-Joten (Armpit-Sweatborn) and Dark Joten (Feet), and from Audhumla (Cosmic Cow - Cosmic Mother) springs Buri. Ymir represents the Primal Sound (Aur-gal-mir), and when he is 'dismembered' this represents the Primal Sound YM (OM/AUM) of which The Creation of Matter is formed. 

Our English word 'Beginning' is the same as 'Ginn-Unga', the prefix 'be-' being an addition; even so the sense of 'To Be' remains here - 'I AM' or 'THAT WHICH IS'. The Knowable that springs out of the Unknowable; hence the idea of a 'Magically-charged Void', since this is truly unknowable and we can easily be 'fooled' by trying to delve into these realms.

There is also Voluspa 64 - 

'Adown cometh to the doom of the world

the great godhead which governs all...

He settles strife, sits in judgement

And lays down laws which shall last alway.'

There is another translation of the first two lines which may make this clearer to understand -

'Then cometh the Mighty One to the Doom of the Gods

The Strong One from Above who rules all...'

Of course, this whole piece is rejected by some academics and scholars because it has a 'Christian' tinge, it suggests that there is a 'Great Godhead' who stands above all. Tolkien seems not to have rejected such an idea, since with the sinking of Atalante (Numenor) it is Illuvater/Eru who intervenes to judge and destroy the lands which had been taken by the Dark Forces. There are hints that All-Father may be a title of this Godhead, also applied to Woden All-Father who works the Will of Allfather here in Middle-Earth. All-Father or Alu-God may also be used for this High God. 

The problem in touching upon his subject is the strange inclination to lump all monotheistic religions into one single category. Yet it is hardly logical to treat the Religion of Zarathustra - a Religion of Light and Order - the same as Judaeo-Christianity which upholds the worship of Shaddai-Jahu - the Shadow Lord. Since these Dark Powers never create, merely parody and copy, then it is quite possible that this was copied from Egypt and the Religion of Akhenaten, especially since Moses is an Egyptian name. 

"Darkness hidden by darkness in the beginning was this all, an ocean without mental consciousness...out of it The One was born by the greatness of Its energy. It first moved in it as desire which was the first seed of mind. The Masters of Wisdom found out in the non-existent that which builds in the existent...."

Rig Veda - Hymn of Creation X129. 

The Wyrd Sisters or Norns set down Orlaug and Wyrd, but they did not exist at the Beginning, since they were the Three Giant-Maidens who appeared in order to set down the Primal Laws and Fate - Destiny. 

The Saxon God Irmin or Ermin has the Irminsul as his symbol; his name is not unlike Eru used by Tolkien. One image of him from Germany shows this god with the 'Scales of Justice', and the Irminsul (at one level) could be seen in the same light, the twin 'arms' being the 'scales' or 'balance'. The Saxons called the Milky Way by the name Iring's Way and the name Iring can be rendered 'Son of Ir'. 


There are other ways of spelling the name 'Irmin' - Earmin, Eormin, Eormun, Ermine, etc. This good is connected to the World Pillar and to the upholding of Cosmic Order. I have mentioned this here because so little is known of Irmin, but he is clearly a god of some importance. His association with 'judgement' and with 'justice' links to what has been said here. 

Sunday 6 August 2023

The Spiritual Centre of Woden's Folk.


I have said in the past that the area of the Long Man of Wilmington in East Sussex was a kind of 'Time-Clock' set to be awoken by the Hale-Bopp Comet in the Spring of 1997. At this time I had a profound Mystical Experience and Woden Initiation in which the Mysteries of HelgiH were revealed, and also an understanding of what I was to do came to light. Woden's Folk was founded one year later on April 23rd 1998. This came directly from this Mystical Experience, and the role of Woden as The Great Initiator was made clear - Woden is The April Fool in this role. The link with the Hale-Bopp Comet (Bab Komet) was clear, and just east of the Long Man figure is a comet-shaped Long Barrow called Hunter's Burgh, no doubt hinting of Herne the Hunter, an aspect of Woden. 

Just above the hill-figure is a phallic-shaped Long Barrow where 8 Ale Bottles were later buried in the form of a Swastika on August 10th 1999 to herald the Solar Eclipse and the Resurrection of Ingwe on August 11th 1999. These bottles were of Millennium Ale showing Old Father Time holding a blond-haired blue-eyed baby, a significant symbolism. The Long Man is orientated North, and the two staffs can be seen as the Gateway to Thule. 

This may not be the only importance of this area, which I am going to go into now, since this is an important theme to follow. S.F. Annett has suggested that the area centred around Windover Hill is the setting for an episode in the Petit Saint Graal which is a story about Peredur, son of Evrawc. Peredur is the Welsh version of Parsifal. To save time and space I am going to list these with bullets, each part of this story being in italics, with the 'answers' in the normal print -

  • Peredur is on a Graal Quest when he comes across a castle with no inhabitants. Burlough Castle nearby is a low mound without any kind of masonry.
  • In the hall he finds a chessboard on which the pieces are playing by themselves. Peredur takes sides and loses, throwing the chessboard out of the window into a river. The 'Chessboard Castle' is found in many Graal Sagas, and Burlough Castle fits this aspect too, since it is near the River Cuckmere and is said to be the 'last home of the fairies' in Sussex.
  • A furious maiden enters the scene and rebukes Peredur, telling him that he can make amends by going to the nearby wood and beheading the White Hart that frequents it. There is a small wood-grove in which is Lullington Church, an unusual site for a church. This was built upon a Heathen Site and mound. Hunter's Burgh may also be seen as linked to the hunting of the White Hart. There is also a Hindover Hill overlooking the Cuckmere Valley.
  • After beheading the White Hart a mysterious knight appears, seizes the head, and carries it off. The Long Man is said to have a Golden Knight buried above it. 
  • As a punishment for his failure, Peredur is sent to a mound beneath which is carved the figure of a man. There he recites a spell and a huge black man springs out of the mound, prepared for battle. Peredur defeats him, and the black man disappears back into the mound. The hill-figure is obviously the Long Man, the mound above is the Windover Hill Long Barrow, and the 'Black Man' is a kind of Wild Man of the Woods figure. 
At the time of the Mystical Experience I had back in 1997 I was told that the Hale-Bopp Comet had been 'sent by Morgana'. This is interesting in that the Chessboard is often linked to Morgana in some of the Graal Legends. The details of this Graal Legend certainly seem to fit the area of the Long Man, and it has got to be of some importance that this has been set here. The author of the book The Wilmington Giant (Rodney Castelden) in which this is quoted, linked the 'Black Man' to 'Herne the Hunter.' The obvious here is that the Archetype of Herne the Hunter is clearly linked to this particular area, and arises anew in different eras, as suits the continuation of the Archetypal Myth and the role of the Archetype. The tale is woven into the Graal Mythos, and thus the Archetype is preserved in some form and passed on into the future. Morgana here is merely a Celtic form of Wyrd - one of the Three Sisters of Wyrd.

That is not to say that the whole purpose of this tale is to preserve the figure of an Archetype, since it clearly preserves the whole area's importance to something even more important - and hidden. Burlough Castle, the 'castle' with no walls, is clearly linked to the Elves rather than the Victorian idea of 'Fairies', though the term 'fairy', if linked to 'Fate', can be seen as having a hidden meaning. The true importance of the area around the Long Man came to light when the 'Time-Clock' awoke the archetype of Woden as the Great Initiator

Before I moved down to Polegate, some 2 miles east of the Long Man, I lived in Snowdonia, North Wales. My wife had a recurring dream that I was to move to the Long Man to do a special ritual - which did happen since 'synchronicity' intervened and I was offered voluntary redundancy, enough to make the move to the South of England. This was in 1993, the year in which I was given The Hooded Man Prophecy in Horam; we moved from Horam to Polegate just after this. 

In the nearby churchyard at Wilmington there is a 1,600 year old Yew Tree which figures as the Tree of the Helmetted Waeldal since Waendal is a by-name here of Woden, and the figure clearly once had a Horned Helmet.

Various bracteates, and a belt-buckle from Finglesham, Kent, show the figure of Woden with a Horned Helmet and Twin Spears, which the 'staffs' on the hill-figure would once have been. 

The Wilmington Yew-Tree

Clearly the Yew-Tree is here linked to Woden, but that does not imply that Iggdrasil is a 'Yew-Tree' in particular. Since Yggdrasil, at one level, is symbolic of the White Race, who descend from 'Ash and Embla', then at this level it is an Ash-Tree. The Old English Rune-Poem suggests the 'Ash-Tree' as used for building the Stapule (Irminsul), and under the AEsc-Rune this also suggests the 'Ancestors', thus linked to the Ash again. But here the Long Man, as an aspect of Woden, is linked to the Yew-Tree. We have also 'Wotan's Oak' mentioned in Germany, and Herne the Hunter is associated with the Oak-Tree. Woden has many aspects as All-Father. 

What does seem rather strange is the link here to Woden who is clearly the figure of the Long Man. Over in West Sussex we have the White Stone of Ing which is linked to Ingwe, and which brought to light his being a God of Fire and Light, something not recognised by many. It is strange that no connection has been made, since the clash of RAGNAROK shows like fighting like, and here Ingwe-Frea fights against Surt, the Fire-Giant. He is also seen to have fought and slain Beli, again associated with Fire. Whatever the case, we have Woden-Ingwe here linked to Sussex, one of the last places in England to give way to Judaeo-Christianity. 

The Legend of Cuthman is the Legend of Ingwe, as told in the Old English Rune-Poem, since he travels eastwards pushing his 'mother' in a barrow (wagon). Cuthman is here seen as Ingwe and Krist, which once again is strange in that it is also a connection that the Goths made, as Ulfilas shows. In the above 'Cuthman' carries the Main Beam of the church, the 'halo' (Glory of Light) can be seen around his head. Note the garters shaped as Ing-Runes.