Midsummer The Midday Sun - High God
GER-RUNE
DAEG-RUNE
Midwinter - The Midnight Sun - The Son
THULE
Today's calendar is a mix of Solar and Lunar Calendar; we have 12 'months' (Moons) each having either 30 or 31 days, bar for February which has 28. There is no real sense here because it uses the Lunar Year of 365 days (364 really) but a Solar Year in regard to the parts of the year ('Months'). However, this was also true of the Anglo-Saxon year where Bede (a Christian monk) tells us they worked by nights and moons, and yet starts off the year with a Solar Date - December 25th. He also says they too cut the year into 12 parts ('Months') thus also using a Solar Year. If they used a Lunar Year it would be cut into 13 parts, each month being 28 days, making 364 days in the year. Not sure whether they used a 7-day week (as the Greeks and Romans did, as well as the Jews who used this from Genesis in the Old Testament), but the 7-day week is used in a Lunar Year, since a month is 4 x 7 days = 28 days.
What I am trying to do here is to construct a Mythical Year - a Solar Year - named thus because it does fit with the Solar Myths. This will then be fitted to a pattern of runes that fit the Daily Cycle and Yearly Cycle of the Sun's Path. To do this I use the Sun-Wheel which is a four-spoked wheel representing the four parts of the year we use today, but within it the 2-part breaking of the year into a Light Part (Summer) and Dark Part (Winter).
From this we can create an eight-spoken wheel that is used as our own Wheel of the Year Rites. Keep this in mind here, but for the time being keep the four-spoked Sun-Wheel in mind for what I am going to say now. The year starts at Yule or Midwinter (Middle of Winter) which is at the bottom of the Holy Wheel. This is marked by the Daeg-Rune, a Rune of Change, and a rune which marks the point where the Dark Path ends and the Light Path begins, where the Sun starts to move upwards again on its Waxing Path. Keep in mind that the Sun here 'stands still' for 3 days on December 21st-22nd, and then starts the upward path on December 24th-25th. This point is clearly the 'Reborn Sun'.
The Waxing Sun (Upward Path) begins the 'Way of the Gods' and moves upwards through the Summer Evennight around March 21st. In the Daily Cycle this point is the Dawn, in the Yearly Cycle it is the start of the Summer (if we ignore the Spring as we do the Autumn in this). At this liminal point the Light and Darkness are in balance. The rising of the Sun at this time is marked by Venus (Eostra) in the East, the Sun rising after Venus is seen. Eostra is the Goddess of Dawn and the Goddess of Summer (Spring if you wish). The Waxing Sun reaches its high point at the top of the Holy Wheel - this marks Midsummer. Here, again, is a point of change, and this is marked by the Ger-Rune or Ar-Rune (Eagle-Rune). Here, once more, the Sun 'stands still' on the horizon for 3 days on 21st-22nd June, and then starts her downward path on 24th-25th June. This highest point is Midday in the Daily Cycle.
The Waning Sun (Downward Path) begins the 'Way of the Ancestors' and moves downwards through the Winter Evennight around September 21st. This point in the Daily Cycle is the Dusk, in the Yearly Cycle it is the beginning of Winter. Again, at this liminal point the Light and Darkness are in balance. Here, in the West, the Evening Star (Venus) appears first as the Sun moves down into the 'Nether-World'. Here it reaches the point where it began, at the lowest point - Yule. In the Daily Cycle this is Midnight.
The Ger-Rune is placed at the Midsummer and Midday point, but it also represents the Light-Dark daily-yearly cycle. The alternative Elder Futhark stave shows the movement of the two cycles clearly. The Chinese Yin-Yang Symbol is even more precise with this. Ger which is said as 'Year' also means 'harvest', but this point cannot be seen as a 'harvest', but it is the end-point of the Waxing Sun and thus in a sense the point of 'harvest'.
If we see Bael-Daeg as the Sun-God then he is 'wounded' at Midsummer, his might waning until we reach the Winter Evennight where he 'dies', moving down into the Nether-World until he reaches the lowest point at Yule. Here, Bael-Daeg becomes the Midnight Sun which is reborn or 'resurrected' at this point. This is symbolised by the Holy Swastika - the Fylfot - which is Bael-Daeg in the Underworld - the Black Sun.
"The Sun of Midnight is ever the Son!"
In line with Archetypal Myth the 'Sun of Midnight' is 'The Son' - of the High God - born at the Yuletide of the year. Thus the Archetypal Krist who is born on December 25th is the 'Rebirth of the Sun' ('The Son'). Since the Midsummer Sun (Midday Sun) stands highest in the South, the Midwinter Sun (Midnight Sun) stands to the North (Thule). The Archetypal Krist is thus the Krist of Atlantis (Miguel Serrano) and not the 'Jesus Christ' of the Middle-East. This is the Solar-Krist that 'shaped the former world' - before the Great Flood.
Bael-Daeg seems to also be Pol whose must have been the Polar-God of the Primordial World. It seems right to link him to the Midwinter since this is also marked by the Daeg-Rune. The Greek Apollo is a Sun-God, but in other Indo-Aryan areas the prefix 'A-' created an opposite (as Hamasson pointed out once where 'Brahman' becomes 'A-Brahman' (Abram/Abraham). If so, then it may be that A-Pol-lo represents the Midsummer Sun, whilst Pol represents the Midwinter Sun. Originally, of course, Pol was the God of the Pole - the North Star.
This Mythical Solar-Year is clearly a 'wheel' or 'ring' which would be made up of 360 parts (360 degree ring). This is broken into two 180 degree parts - Light and Dark - and further into four 90 degree parts (seasons). We can now mark the 12 'months' of Light and 12 'months' of Dark with the 24 Runes of the Elder Futhark. We start at the very bottom with Feoh (comes after Daeg) and this would be one o'clock in the Daily Cycle, moving to the Dawn which would be Ken, then to the Midday which would be Ger, through the Dusk which would be Beorc, and down to Midnight which would be Daeg.
The Yearly Cycle would be just the same, but each 'month' would have two runes, one for the first half, one for the second half. Thus January would have Feoh-Ur, February Thorn-Os, March Rad-Ken etc. The Beorc-Rune lies at the Dusk, which may seem odd for a Rune of Regeneration, but this point is the start of the Winter, and in some way thus a 'new beginning'.
The Edel-Rune is here put as Number 23 and not Number 24; but this is the Rune of Thule (At-al-land later), and the Primordial Homeland. Thus, the Mythical Year shown here leads us back to the Primordial Homeland - Thule. This is the time of an 'ending' and a 'new beginning'. As a turn-rune the Daeg-Rune is placed here, but it should be seen as being switched with Edel to create another hidden meaning.
Of course, this Mythical Year can be seen as a 'Nature-Myth' in that it is a yearly cycle of the seasons, but it is also a 'Legendary Myth' or 'Historical Myth' in that it paths the downward movement of the Folk away from the North Pole - Primordial Homeland - to the North-West, and then southwards and eastwards to the Southern Part of the planet. Then it paths the upward cycle as the Folk-Wanderings took us back into Europe and Northern Europe. The 'Historical Myth' follows the same path as the 'Nature-Myth', they are two levels of the same symbolism. This, of course, uses the Elder Futhark of 24 Runes, the Ar-Kan Rune-Lag 33 Runes is used for the Inner Awakening of the Fire-Serpent since it links to the 33 bones of the human spinal column.
NOTES -
1. The Daeg-Edel change may also be linked to the 23 1/3 degree pole-shift that sent the Earth's Axis off centre, thus shifting 'Thule' from its True Place.
2. The Egyptians, ruled by their Solar-Kings of the Ancient Solar-Race, at one stage used a 360-day Solar Year.
3. The Number 360 (as 36) is part of a number-order 36 - 72 - 144 that has very ancient roots.
4. There are 60 seconds in one minute, and 60 minutes in one hour. In one 12-hour period there are 43200 seconds, and in 24 hours 86400 seconds. The Sacred Number 432 appears in this sequence. The Great Pyramid is said to have been built to the scale 1 : 43200, and is also said by some to represent the Northern Hemisphere.
The Wheel of the Year links the Solar-Wheel (+ Cross) with the X-Cross, with the rites of the X-Cross being near to the middle of the Four Main Rites -
Midwinter - Wali's Day (Feb. 14th), Summer Evennight - Dragon-Slayer (April 23rd) or Walpurgis Night (April 30th), Summer Sunwend - Thingstead (August 17th), and Winter Evennight - Ancestral Rite (November 11th).
Using this Wheel of the Year each eighth part would have 3 Runes, thus creating the 24 Rune-Wheel. Starting at the bottom (Yule) we would have - Feoh-Ur-Thorn, Os-Rad-Ken taking us to the Dawn-Sunrise in the East. The rest is clear.
We have here a Runic Form suited to the Solar-Ring and to the Mythical Solar-Year which runs with the Teutonic Myths. The four points of the year Midwinter-Dawn-Midsummer-Dusk would be marked by the Holly-King - Dawn-Goddess - Oak King - Dusk Goddess.
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